UPDATE >>> Jump to post 16 for the solution.
I've looked all over and can't find this question or a relevant answer. So I've been trying for MONTHS to get my own footstep sounds working.
Here's what I've done so far:
1. Import my footstep sounds & make sound cues. Copy full name to clipboard from one of my footstep sound cues.
2. Create a new class extending from UTPawnSoundGroup and replace all (for testing purposes) of Epic's footstep sounds with mine by pasting the path to them from which I copied in Step 1, above.
3. Edit UTEditor.ini, found in the UTGame>Config folder, by adding "ModPackages=CustomPawnSounds" at the very bottom, directly underneath "ModOutputDir=..\..\UTGame\Unpublished\CookedPC\Sc ript"
(CustomPawnSounds is the name of the folder in UTGame>Src> which holds my custom SoundGroup class, which I created in Steps 1 & 2 above.)
4. Full Compile using UnrealFrontEnd, found in Binaries folder.
5. Copy and paste the new U file from the UTGame>Unpublished>CookedPC>Script folder to the UTGame>Script folder.
6. Launch UDK and open ExampleMap (included with UDK).
7. Run around and hear nothing but Epic's footstep sounds.
***I also did all the same stuff for a second custom class extending from UTPawnSoundGroup_Liandri
I feel like I've tried everything, with no luck. I don't know if this has anything to do with it, but I noticed that all of Epic's footstep sounds are under the Sound Class "Character" - - - however, I can't change my footstep sound cues to "Character", only "Character Friend" or "Character Enemy." I'm wondering if my sounds aren't being recognized because they are not set to the right Sound Class, "Character." I would like to try it but I can't figure out how to select Character, it doesn't show up on the Sound Class drop down list in the Content Browser.
Thanks for taking the time to read!
I've looked all over and can't find this question or a relevant answer. So I've been trying for MONTHS to get my own footstep sounds working.
Here's what I've done so far:
1. Import my footstep sounds & make sound cues. Copy full name to clipboard from one of my footstep sound cues.
2. Create a new class extending from UTPawnSoundGroup and replace all (for testing purposes) of Epic's footstep sounds with mine by pasting the path to them from which I copied in Step 1, above.
3. Edit UTEditor.ini, found in the UTGame>Config folder, by adding "ModPackages=CustomPawnSounds" at the very bottom, directly underneath "ModOutputDir=..\..\UTGame\Unpublished\CookedPC\Sc ript"
(CustomPawnSounds is the name of the folder in UTGame>Src> which holds my custom SoundGroup class, which I created in Steps 1 & 2 above.)
4. Full Compile using UnrealFrontEnd, found in Binaries folder.
5. Copy and paste the new U file from the UTGame>Unpublished>CookedPC>Script folder to the UTGame>Script folder.
6. Launch UDK and open ExampleMap (included with UDK).
7. Run around and hear nothing but Epic's footstep sounds.
***I also did all the same stuff for a second custom class extending from UTPawnSoundGroup_Liandri
I feel like I've tried everything, with no luck. I don't know if this has anything to do with it, but I noticed that all of Epic's footstep sounds are under the Sound Class "Character" - - - however, I can't change my footstep sound cues to "Character", only "Character Friend" or "Character Enemy." I'm wondering if my sounds aren't being recognized because they are not set to the right Sound Class, "Character." I would like to try it but I can't figure out how to select Character, it doesn't show up on the Sound Class drop down list in the Content Browser.
Thanks for taking the time to read!
Comment