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Ragdoll not colliding with ground?

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  • Ragdoll not colliding with ground?

    Currently there seems to be a silly problem where when turning the player to ragdoll (a look into UTPawn's PlayDying for examples) he seems to fall right through the ground. I set all the necessary RBChannels:

    SkeletalMeshComponent.SetRBChannel(RBCC_Pawn);
    SkeletalMeshComponent.SetRBCollidesWithChannel(RBC C_Default,true);
    SkeletalMeshComponent.SetRBCollidesWithChannel(RBC C_Pawn,TRUE);
    SkeletalMeshComponent.SetRBCollidesWithChannel(RBC C_Vehicle,true);
    SkeletalMeshComponent.SetRBCollidesWithChannel(RBC C_Untitled3,true); SkeletalMeshComponent.SetRBCollidesWithChannel(RBC C_BlockingVolume,true;

    at least I believe so. Is there any other tricks or things to check to determine why it is the pawn when going ragdoll falls through the floor into free fall? Thanks.

  • #2
    Try to use this:
    Code:
    Mesh.SetBlockRigidBody(true);

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