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Hey, that's not my foot !

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  • replied
    Originally posted by riowahab View Post
    it's working,thanks a lot.

    I have a question,is there any ways removing the gun without tick the "default inventory" in the world info?

    Is there anyone can help?

    Leave a comment:


  • replied
    it's working,thanks a lot.

    I have a question,is there any ways removing the gun without tick the "default inventory" in the world info?

    Leave a comment:


  • replied
    Sorry, I forget to give a feedback.
    This is very simple to remove the arms, in your pawn, overwrite the UTPawn function (by removing the code) :
    Code:
    simulated function SetFirstPersonArmsInfo(SkeletalMesh FirstPersonArmMesh, MaterialInterface ArmMaterial)
    {
    	/* Delete player arm
            //=======================
    	// Arms
    	ArmsMesh[0].SetSkeletalMesh(FirstPersonArmMesh);
    	ArmsMesh[1].SetSkeletalMesh(FirstPersonArmMesh);
    
    	if (ArmsOverlay[0] != None)
    	{
    		ArmsOverlay[0].SetSkeletalMesh(FirstPersonArmMesh);
    	}
    
    	if (ArmsOverlay[1] != None)
    	{
    		ArmsOverlay[1].SetSkeletalMesh(FirstPersonArmMesh);
    	}
    
    	SetArmsSkin(ArmMaterial);*/
    }

    Leave a comment:


  • replied
    is it working?

    Leave a comment:


  • replied
    Ho, I see! Thank you, I'll watch it more closely.

    Leave a comment:


  • replied
    Those are the first person arms, which normally hold a weapon. There are quite a lot of bits of code that need to be altered to remove them completely - just search for "arm" in UTPawn, UTWeapon and UTFamilyInfo.

    Leave a comment:


  • started a topic Hey, that's not my foot !

    Hey, that's not my foot !

    Hello, I work on my game, and I have removed the UT hud and add my own pawn as many people here (I just follow some tutorial on this forum), but I found a strange... heu... one thing :



    Where they from ?
    How to remove this... foot ?
    This thing are attached to my pawn and doesn't rotate.
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