Hi everyone,

i'm working on 3dsmax script helping me with unreal works.

I'm wondering how to convert an object rotation in max to unreal ?

I think I have to use quaterinion but I don't find the right solution to convert it.

I know that 90° = 16384 in Unreal

I'm stuck...

Thanks everyone

i'm working on 3dsmax script helping me with unreal works.

I'm wondering how to convert an object rotation in max to unreal ?

I think I have to use quaterinion but I don't find the right solution to convert it.

I know that 90° = 16384 in Unreal

I'm stuck...

Thanks everyone

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