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3rd Person Camera - Code

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    #31
    i got:

    bad or missing expresion: bfixedview, in if

    what does this mean?

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      #32
      how would you change the distance of the camera for the code?

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        #33
        did you follow the Hourences tutorial - if so I am having that exact same problem that when the cinematic sequence ends the 3rd person view returns but the character dissapears and the 1st person arms/cam are shown instead?

        Any help on this matter is appreciated

        **nm just saw galloways code nice 1 gallo

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          #34
          I placed your code into the Pawn.ini file of UDK and I get an error saying:

          Error, bad or missing expression in if.

          I replaced the default "simulated function bool CalcCamera" in the code and placed the two var at the bottom of the large var list in the beginning of the code.

          If I placed the two var just above your code like how you placed it, I get an error saying that a var doesn't belong "here".

          What am I doing wrong?

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            #35
            Hey guys.

            With this camera code I notice that the target point is slightly off from where the bullets actually hit - is there a way to fix this?

            Thanks

            -Ash

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              #36
              where's MyPawn.uc? i cant find it.

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