Hello everyone,
I've been messing with the UDK for some days, watching tutorials and stuff, but I'm stuck when trying to create a new weapon.
I reckon it must be so easy no one ever writes about it. I've stumbled onto weapon tutorials, but some are confusing and other lack information. For the time being, I just wanted to know how creating weapons work in UDK.
By the way, I'm a programmer myself, so I'm familiar with object-oriented languages and stuff. So probably I'm not seeing something right beneath my eyes, so I'm here asking for help.
How could I just instantiate a new pickup and weapon extending an UT weapon(like link gun, rocket launcher), using their same meshes, so I can play with their variables a bit? So far I can create an extended class, but it spawns with no mesh.
I'm programming with Visual Studio with nFringe plug-in, and when creating an UT Mod Weapon, it creates 3 files, the uc, an ini and a int. I can't find the same files for existing weapons, are they necessary, how they work?
Thanks for any help =) I pretend to make a proper tutorial covering each and every step needed after learning how to do it.
I've been messing with the UDK for some days, watching tutorials and stuff, but I'm stuck when trying to create a new weapon.
I reckon it must be so easy no one ever writes about it. I've stumbled onto weapon tutorials, but some are confusing and other lack information. For the time being, I just wanted to know how creating weapons work in UDK.
By the way, I'm a programmer myself, so I'm familiar with object-oriented languages and stuff. So probably I'm not seeing something right beneath my eyes, so I'm here asking for help.
How could I just instantiate a new pickup and weapon extending an UT weapon(like link gun, rocket launcher), using their same meshes, so I can play with their variables a bit? So far I can create an extended class, but it spawns with no mesh.
I'm programming with Visual Studio with nFringe plug-in, and when creating an UT Mod Weapon, it creates 3 files, the uc, an ini and a int. I can't find the same files for existing weapons, are they necessary, how they work?
Thanks for any help =) I pretend to make a proper tutorial covering each and every step needed after learning how to do it.
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