Does anyone else experience a lot of failed/partial download attempts when trying to grab the latest 1.8Gb file?
My ISP is terrible - I'm in my 3rd day of trying to get the build.
However the lack of a resume download feature, or multi-part winzip/winrar or a minimal binary patch updater really doesn't help.
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New UDK Test Build (Aug.) Available
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ober repliedI used a old config file! I have to figure out the details
More details in https://forums.epicgames.com/threads...1#post31883605
Thanks for sharing the UDK Test Build August
I have installed the UDK version successfully and I can use the Editor and the mobile simulator.
Afterwards I install the app on a Ipad with ios 7.1.2 and when I start the app the following error messages appears (quote below).
This also happens e.g. with the EpicCitadel example.
UE3SYS:CRASH: /UnreaIEngine3/
Builds/BUILD-17/depot/UnrealEngine3/Development/Src/../../DevelopmentlSrc/Engine/Src/UnSkeletaIMesh.cpp(1079):
Assertion failed: appErrorf
When DISALLOW_32BITINDICES is defined, 32 bit indices should not be used
UE3SYS:GAME: UDK
UE3SYS:ENGINEVERSION: 12466
UE3SYS:CHANGELlST: 2243543
UE3SYS:CONFIGURATION: Release
CallStack: 0 UDKGame OxOOe614ff
_ZN12TSparseArraylN4TSetlN8TMapBaselj15FES2FrameBu fferLjOE20FDefaultSetAllocatorE5FPairENS4_8KeyFunc sES3_E8FElementE21 TSparse
ArrayAllocatorl17FDefaultAllocator25FDefaultBitArr ayAllocatorEE5EmptyE
i + 33974
1 UDKGame
Ox005a7b9f
_ZN22FUnitTestExecutionInfoD2Ev +
25282
2 UDKGame
OxOOaa9717
_ZN22USkeletalMeshComponentD2
Ev + 9930
3 UDKGame
OxOOaa9765
_ZN22USkeletalMeshComponentD2
Thanks in a lot!
I used a old config file! I have to figure out the details
More details in https://forums.epicgames.com/threads...1#post31883605
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HEGI repliedThis is great, thanks!
Is the iOS build compiled using the newest XCode version to make it future proof ? In case apple requires all submissions to be compiled with the newest XCode early next year, as they did this year.
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frankit repliedThanks Sean. That's especially good news for mobile dev.
On the PC side, how is Crowd Replication progressing?
Can you confirm there's still a fix in development...?
(No rush, but it would help to know either way)
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Sean Palomino started a topic New UDK Test Build (Aug.) AvailableNew UDK Test Build (Aug.) Available
Hello everyone,
A new UDK test build is available for the community. We've implemented several fixes and updates to resolve issues reported by users.
Core Fixes
- Facebook integration: Re-implemented the generic request feature, re-implemented the show dialogue feature, fixed friends requests
- iOS deployment failure: Ensure that Distro_UDKGame-IPhone-Shipping.ipa is being deployed
- Resolved UE3 iOS 8 beta crash when launching game
- Various reported memory leaks
How to Request the Test Build
Please submit your request to developer [dot] relations [at] epicgames.com, and we'll provide a link to our FTP where the build can be downloaded.
Thanks!
SeanTags: None
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