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    New UDK Test Build (Aug.) Available

    Hello everyone,

    A new UDK test build is available for the community. We've implemented several fixes and updates to resolve issues reported by users.

    Core Fixes

    - Facebook integration: Re-implemented the generic request feature, re-implemented the show dialogue feature, fixed friends requests
    - iOS deployment failure: Ensure that Distro_UDKGame-IPhone-Shipping.ipa is being deployed
    - Resolved UE3 iOS 8 beta crash when launching game
    - Various reported memory leaks

    How to Request the Test Build

    Please submit your request to developer [dot] relations [at] epicgames.com, and we'll provide a link to our FTP where the build can be downloaded.

    Thanks!

    Sean

    #2
    Thanks Sean. That's especially good news for mobile dev.
    On the PC side, how is Crowd Replication progressing?
    Can you confirm there's still a fix in development...?
    (No rush, but it would help to know either way)

    Comment


      #3
      This is great, thanks!

      Is the iOS build compiled using the newest XCode version to make it future proof ? In case apple requires all submissions to be compiled with the newest XCode early next year, as they did this year.

      Comment


        #4
        I used a old config file! I have to figure out the details
        More details in https://forums.epicgames.com/threads...1#post31883605

        Thanks for sharing the UDK Test Build August
        I have installed the UDK version successfully and I can use the Editor and the mobile simulator.
        Afterwards I install the app on a Ipad with ios 7.1.2 and when I start the app the following error messages appears (quote below).
        This also happens e.g. with the EpicCitadel example.


        UE3SYS:CRASH: /UnreaIEngine3/
        Builds/BUILD-17/depot/UnrealEngine3/Development/Src/../../DevelopmentlSrc/Engine/Src/UnSkeletaIMesh.cpp(1079):
        Assertion failed: appErrorf
        When DISALLOW_32BITINDICES is defined, 32 bit indices should not be used
        UE3SYS:GAME: UDK
        UE3SYS:ENGINEVERSION: 12466
        UE3SYS:CHANGELlST: 2243543
        UE3SYS:CONFIGURATION: Release
        CallStack: 0 UDKGame OxOOe614ff
        _ZN12TSparseArraylN4TSetlN8TMapBaselj15FES2FrameBu fferLjOE20FDefaultSetAllocatorE5FPairENS4_8KeyFunc sES3_E8FElementE21 TSparse
        ArrayAllocatorl17FDefaultAllocator25FDefaultBitArr ayAllocatorEE5EmptyE
        i + 33974
        1 UDKGame
        Ox005a7b9f
        _ZN22FUnitTestExecutionInfoD2Ev +
        25282
        2 UDKGame
        OxOOaa9717
        _ZN22USkeletalMeshComponentD2
        Ev + 9930
        3 UDKGame
        OxOOaa9765
        _ZN22USkeletalMeshComponentD2
        Do you have any informations or hints to solve the issue?

        Thanks in a lot!

        I used a old config file! I have to figure out the details
        More details in https://forums.epicgames.com/threads...1#post31883605

        Comment


          #5
          Does anyone else experience a lot of failed/partial download attempts when trying to grab the latest 1.8Gb file?
          My ISP is terrible - I'm in my 3rd day of trying to get the build.
          However the lack of a resume download feature, or multi-part winzip/winrar or a minimal binary patch updater really doesn't help.

          Comment


            #6
            thanks Epic, much appreciated

            @William
            yes it took me 2 days with 2 failed attempts, downloading at around 50kbps.
            my internet is bad but not that bad.

            Comment


              #7
              Hi Tegleg, thanks for the post (in the other section).

              Can Anyone using August UDK confirm if the "Kismet Copy/Paste Bug" has been fixed?

              - It was present in 2013 July build, it is in May 2014 Build... in 2012 the majority of my content was Kismet based but was abandoned...now it is code based and i want some kismet control back
              Many Thanks

              Comment


                #8
                thanks
                EpicGames

                Comment


                  #9
                  Great news!
                  Was getting a little worried having just released our game and having the possibility of it only working for a month once iOS8 arrived.

                  Comment


                    #10
                    Many thanks to Sean from Dev support for pointing out to me that you can use Filezilla for downloading UDK builds.
                    Despite the fact I use Filezilla all the time I somehow manage to focus entirely on the "please use the webclient" instruction.
                    With Filezilla you can resume downloads easily (can't do this with the web client).
                    Also worth noting that Filezilla will default to something like port 443 - just delete the port number and leave it blank - otherwise it won't work.
                    Would still like to see smaller downloads/different options (eg: remove the UT stuff perhaps or have it as a separate download) - as it still took 2 days to download with resume working.


                    Cheers
                    William

                    Comment


                      #11
                      there is another issue with Facebook.FacebookRequest, so there are 2 bugs right now:

                      Bugs:
                      1. Aug 2014 UDK Crash with iOS7
                      https://forums.epicgames.com/threads...GFX-BitmapFont

                      2. Login on facebook is possible and also you can receive the friendslist. You can also post on the wall with Facebook.FacebookDialog("feed", Params2). But if you want to setup a FacebookRequest, this is not possible. The code below is used. One version with the access token and another version without the access token. Both versions do not work, no one reachs the getFacebookMeDetailsComplete function . If you use the access token, which you get during the logging and you setup the string manually in the web browser, everything works fine.

                      I have done also a wireshark trace. If you need it, but it is not so useful, because of the encryption.

                      Code:
                      exec function getFacebookMe()
                      {
                      	`log("function getFacebookMe");
                      
                      	
                      	//Facebook.FacebookRequest("me?fields=id,name&access_token=" $ Facebook.AccessToken);
                      	Facebook.FacebookRequest("me?fields=id,name");
                      	Facebook.AddDelegate(FID_FacebookRequestComplete, getFacebookMeDetailsComplete);
                      	`log("Facebook.AccessToken:" @ Facebook.AccessToken);
                      }
                      
                      
                      
                      function getFacebookMeDetailsComplete(const out PlatformInterfaceDelegateResult Result)
                      {
                      	local int Index, i;
                      	local JsonObject Root, DeviceArray, Device, Picture, PictureData, Scores, ScoresDataArray, ScoresData;
                      //	local GFxObject TempObj;
                      	Index=0;
                      	`log("getFacebookMeDetailsComplete");
                      	`log("Result.bSuccessful" @ Result.bSuccessful);
                      	`log("Result.Data.StringValue" @ Result.Data.StringValue);
                      	if (Result.bSuccessful)
                      	{
                      	}
                      }

                      Can you solve the 2 bugs?
                      If you need any information, it would be a pleasure for me to support the development

                      Comment


                        #12
                        Can Anyone using August UDK confirm if the "Kismet Copy/Paste Bug" has been fixed?

                        Comment


                          #13
                          Originally posted by ober View Post
                          there is another issue with Facebook.FacebookRequest, so there are 2 bugs right now:

                          Bugs:
                          1. Aug 2014 UDK Crash with iOS7
                          https://forums.epicgames.com/threads...GFX-BitmapFont

                          2. problems with facebook FacebookRequest

                          1. I get also the first bug, when I try it with a fresh UDK-2014-08 installation.
                          Can anybody confirm it?

                          2. Can anybody confirm the second bug?

                          Comment


                            #14
                            Hi,
                            I want add Facebook post to wall function to my game, I use code from CloudsPC. But I can't make it works,
                            I can't see my App in "Settings-- Facebook--Allow these Apps to use your account" section, as my App can show in Twitter section.
                            so I guess I may set something wrong when set up the Facebook App in Facebook developer side. There are so many settings and hard for decide which one need to set and how to set,really hope someone can share how they set in Facebook developer side.
                            Thank you!

                            Comment


                              #15
                              Originally posted by Sean Palomino View Post
                              Hello everyone,

                              A new UDK test build is available for the community. We've implemented several fixes and updates to resolve issues reported by users.

                              Core Fixes

                              - Facebook integration: Re-implemented the generic request feature, re-implemented the show dialogue feature, fixed friends requests
                              - iOS deployment failure: Ensure that Distro_UDKGame-IPhone-Shipping.ipa is being deployed
                              - Resolved UE3 iOS 8 beta crash when launching game
                              - Various reported memory leaks

                              How to Request the Test Build

                              Please submit your request to developer [dot] relations [at] epicgames.com, and we'll provide a link to our FTP where the build can be downloaded.

                              Thanks!

                              Sean

                              Sweet deal and thanks!!

                              Comment

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