Hi there,
I have a slightly modified bot based off of tegleg's zombie code. It's functionality is easy- if it sees the player, it will go into a 'chase' state, and run after the player.
I start to have trouble if I want my bot to move to a path node, however. If the bot sees the player while its moving to a pathnode, (set through the 'move to actor' kismet actiom), it will first run to the pathnode, and THEN chase after the player.
No matter what i've done, including aborting the movement, I can't prevent this from happening.
When the bot sees the player, it should chase directly after the player. Instead, it runs towards its destination, before chasing after the player. Does anyone have any idea of what to do?
My kismet is below:
I have a slightly modified bot based off of tegleg's zombie code. It's functionality is easy- if it sees the player, it will go into a 'chase' state, and run after the player.
I start to have trouble if I want my bot to move to a path node, however. If the bot sees the player while its moving to a pathnode, (set through the 'move to actor' kismet actiom), it will first run to the pathnode, and THEN chase after the player.
No matter what i've done, including aborting the movement, I can't prevent this from happening.
When the bot sees the player, it should chase directly after the player. Instead, it runs towards its destination, before chasing after the player. Does anyone have any idea of what to do?
My kismet is below:

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