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Need help with blender

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  • Need help with blender

    I am trying to make a skydome in blender for my map. Everything goes well until I try to export it. I installed the ASE exporter and when I export it my normals flip so the texture of the skydome shows on the outside. Any ideea how to fix it. Exporting as FBX doesn't seem to help either.

  • #2
    nobody knows how to solve this problem?

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    • #3
      I'm really new to Blender and UDK but I think it has to do with the direction the faces are pointing. The sphere is created with the faces pointing out. You need to figure out how to reverse the faces.

      Good luck. I hope this points you in the right direction.

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      • #4
        Oops. Double post

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        • #5
          This happen, because UDE importer will flip normals - i think, this is a bug but nobody care...

          Solution:
          First in Blender select all, go to edit mode, open Mesh -> Feces and select Flip Normals - Now you can export to .fbx.

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          • #6
            Or, I suppose, you could make the material within UDK double sided, though you'd be using precious processing power...

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            • #7
              Originally posted by VendorX View Post
              This happen, because UDE importer will flip normals - i think, this is a bug but nobody care...

              Solution:
              First in Blender select all, go to edit mode, open Mesh -> Feces and select Flip Normals - Now you can export to .fbx.
              I tried that but still the normals show up on the outside of the mesh ><

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              • #8
                There is no point to make double sided material. Send me your mesh - will fix...

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                • #9
                  I am busy these days but in the weekend I will get fresh installs of the latest versions of blender and UDK. if it still doesn't work I will send you the file. thanks for your help.

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