seems there is no way to alter the default logic on the audio listener location, which means the camera location is always used for this.

In the case of a isometric or top-down game however the camera will be up in the air, which makes sounds nearly "disappear". It also will destroy MuffledHearing and LOSHearing feature. Ideally u want the impression that u are down there playing and not flying up in the air.

So being able to override this default behavior would be very nice, something like "Camera.GetSoundListenerLocation()" that we can override per camera type.

Thx Andy