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Cinematics: Have actors physics assest inherit motion of bones

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    Cinematics: Have actors physics assest inherit motion of bones

    Hello! I was wondering how I can trigger a cinematic actor to go ragdoll via kismet. If anyone knows it would be a great help. Thanks!

    #2
    On that note. I also have an actor that has some dangly bits like pony tails. I would like her pony tail to sway as she runs. How can I accomplish this?

    Thanks again!

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      #3
      For the ponytail If you add extra bones to your rig for the ponytail and skin it accordingly. Then create a physics asset for your skeletal mesh (if you dont already have one). Then in the physics asset set the rigid body collision for the ponytail bone to be "Always full anim weight".

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        #4
        Thanks Dann, I will check it out!

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          #5
          Works great Dann, much appreciated!

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            #6
            No worries, glad I could help You could try cloth or soft body for extra effect but you really need the ponytail to be a seperate skeletal mesh

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              #7
              well it was working but then stopped working seemingly out of the blue. This is Feb's build tho. I will try it on March

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                #8
                ah, I had unchecked something. Any way to get it to collide with itself?

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