Im also having the same issue with the latest UDK build.
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'GenerateUV's failed, couldn't convert to a D3DXMesh'
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Originally posted by Chaosrik View PostYeh I managed to fix this by changing AllowD3D10 to False ( i had set it to True previously) in the engine ini file. Seemed to mess a lot of things up that one.
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Originally posted by AlexEre View PostWhen I switch my renderer from DirectX 9 to DirectX 11 by File -> Switch Renderer I had the same issue. And I can fix this only when swithc back to DirectX 9. Guys, do something with this please.
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