Announcement

Collapse

The Infinity Blade Forums Have Moved

We've launched brand new Infinity Blade forums with improved features and revamped layout. We've also included a complete archive of the previous posts. Come check out the new Infinity Blade forums.
See more
See less

UDK Materials - BLEND_Modulate not working

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • UDK Materials - BLEND_Modulate not working

    Hey,

    I am setting up a grunge decal material using a color channel texture. When I set the Blend Mode to BLEND_Modulate I get the error: Dynamically lit translucency is not supported for Blend_modulate materials. I dont recall this happening in the UT3 editor... any ideas why this no longer works? I cant seem to find an option to to disable it to be dynamically lit.

  • #2
    I am having the same issue. I asked this question in the Eat3d forums as well.
    http://eat3d.com/forum/unreal-dvds-d...late-materials
    Hopefully someone knows the answer.

    Thanks

    Comment


    • #3
      You set the lighting model to unlit in the material's properties to disable the dynamic lighting and get rid of the error.

      Comment

      Working...
      X