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    Runtime lighting query

    Hi all,

    My first post on the UDK forum so apologies if i am posting this query in the wrong area.

    I am thinking about moving from Unity3D to UDK and have a quick query about the lighting. I notice from the UDK that you bake the lighting down into lightmaps using Lightmass. Is it possible to then change this lighting at runtime? ie... in a small project i'm going to try and port to UDK i have a room with a ceiling light that can be turned on and off... how would this be setup within UDK to create all the shadows etc.

    Kind Regards,
    Matt.

    #2
    Just use a toggleable light type (i.e. PointLightToggleable) and it should all work fine.

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