Hi all,
My first post on the UDK forum so apologies if i am posting this query in the wrong area.
I am thinking about moving from Unity3D to UDK and have a quick query about the lighting. I notice from the UDK that you bake the lighting down into lightmaps using Lightmass. Is it possible to then change this lighting at runtime? ie... in a small project i'm going to try and port to UDK i have a room with a ceiling light that can be turned on and off... how would this be setup within UDK to create all the shadows etc.
Kind Regards,
Matt.
My first post on the UDK forum so apologies if i am posting this query in the wrong area.
I am thinking about moving from Unity3D to UDK and have a quick query about the lighting. I notice from the UDK that you bake the lighting down into lightmaps using Lightmass. Is it possible to then change this lighting at runtime? ie... in a small project i'm going to try and port to UDK i have a room with a ceiling light that can be turned on and off... how would this be setup within UDK to create all the shadows etc.
Kind Regards,
Matt.
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