Here's a list of my UDK/UT3 Tutorials that are available via my website
http://sites.google.com/site/ut40kmod/
also my YouTube Channel
most content setup should work with UDK
more info please visit my site
http://sites.google.com/site/ut40kmod/
also my YouTube Channel
most content setup should work with UDK
UDK tutorial list
Basics
Updated video for the UDK Nov 2012 install empty project
Updated Videos for the July2011 UDK build
Setting up the Project Folders
First Game Type
First map for our game
Packaging and installing our first game
Vehicles
Wheeled Vehicle run through
Tank Tracks Tutorial + Content
Walker type vehicle set of 6 videos (youtube channel only)
Characters
Setting up a character mesh in UDK
How to set your characters as Bots
How to set your character as your Player
Weapons
Basic weapon run through
Setting the default weapon via our gametype
Basics
Updated video for the UDK Nov 2012 install empty project
Updated Videos for the July2011 UDK build
Setting up the Project Folders
First Game Type
First map for our game
Packaging and installing our first game
Vehicles
Wheeled Vehicle run through
Tank Tracks Tutorial + Content
Walker type vehicle set of 6 videos (youtube channel only)
Characters
Setting up a character mesh in UDK
How to set your characters as Bots
How to set your character as your Player
Weapons
Basic weapon run through
Setting the default weapon via our gametype
Blender to UDK
General
Setting up Blender for UDK
Character mesh+rig+anim export
Vehicle set up and export
Weapon mesh+anim export
General
Setting up Blender for UDK
Character mesh+rig+anim export
Vehicle set up and export
Weapon mesh+anim export
Apex Destructables
http://www.youtube.com/playlist?list...YVLnQ5-WMxw2hE
1. Blender basic mesh
2. PhysX Lab setup and problems
3. UDK import placement and testing
4. Adding a core mesh to our tank trap
http://www.youtube.com/playlist?list...YVLnQ5-WMxw2hE
1. Blender basic mesh
2. PhysX Lab setup and problems
3. UDK import placement and testing
4. Adding a core mesh to our tank trap
UT3 tutorial list
General Info
Modding UT3. Where to start
Modding UT3. Setting up a Mod Project
Weapons
Exporting a basic weapon from 3ds max (old)
Exporting a basic weapon from 3ds max (rigging+skinning+anims)
Creating the package and setting up in UEd
Coding the weapon (setting up the package)
Testing the weapon in-game
Testing the weapon in-game
Fixing the code-testing in-game
Vehicles:-
Skimmers
Exporting a simple HoverCraft from 3ds max
Painting a Damage-Mask for the HoverCraft in Blacksmith3d
Setting up the Materials for the HoverCraft in Unreal Ed
Setting up the Mesh for the HoverCraft in Unreal Ed
Setting up the Physics Asset for the HoverCraft in Unreal Ed
Setting up the Morph Target Set for the HoverCraft in Unreal Ed
Setting up the Death Mesh for the HoverCraft in Unreal Ed
Setting up the AnimTree for the HoverCraft in Unreal Ed
Setting up the Code for the HoverCraft in Context
Testing the HoverCraft in UT3
Cooking the HoverCraft package
Wheeled
Rigging & Skinning & Exporting a wheeled Vehicle from 3ds max
Exporting the Morph targets for a wheeled Vehicle from 3ds max
Painting a Damage-Mask for the LandBuggy in Blacksmith3d
Tracked
Setting the materials for a tracked vehicle in 3ds max
Rigging & Skinning & Exporting a tracked vehicle from 3ds max
Exporting morph targets for a tracked vehicle from 3ds max
Exporting a few extra pieces for a tracked vehicle from 3ds max
Painting a Damage-Mask for the LandBuggy in Blacksmith3d
Flyer
Exporting a mesh+anim+morphtarget for a flyer vehicle from 3ds max
Exporting a death mesh for a flyer vehicle from 3ds max
Painting a Damage-Mask for the FlyBug in Blacksmith3d
Characters
Character UVW Layout (WHY) in 3ds max
Exporting a Multi-Part Character from 3ds max
Exporting a Character Master-Rigg from 3ds max
Exporting a Single-Mesh Character from 3ds max
Painting a Character Single-Mesh in Blacksmith3d
FaceFX
FaceFX Intro, thing to look for in UT3 Editor
Setting up and export a rig/mesh from 3ds max [
Basic set up of the mesh + creating the FaceFX Asset [
Setting the phonme mapping to the bone poses
Creating a Combiner to use with an animation
General Info
Modding UT3. Where to start
Modding UT3. Setting up a Mod Project
Weapons
Exporting a basic weapon from 3ds max (old)
Exporting a basic weapon from 3ds max (rigging+skinning+anims)
Creating the package and setting up in UEd
Coding the weapon (setting up the package)
Testing the weapon in-game
Testing the weapon in-game
Fixing the code-testing in-game
Vehicles:-
Skimmers
Exporting a simple HoverCraft from 3ds max
Painting a Damage-Mask for the HoverCraft in Blacksmith3d
Setting up the Materials for the HoverCraft in Unreal Ed
Setting up the Mesh for the HoverCraft in Unreal Ed
Setting up the Physics Asset for the HoverCraft in Unreal Ed
Setting up the Morph Target Set for the HoverCraft in Unreal Ed
Setting up the Death Mesh for the HoverCraft in Unreal Ed
Setting up the AnimTree for the HoverCraft in Unreal Ed
Setting up the Code for the HoverCraft in Context
Testing the HoverCraft in UT3
Cooking the HoverCraft package
Wheeled
Rigging & Skinning & Exporting a wheeled Vehicle from 3ds max
Exporting the Morph targets for a wheeled Vehicle from 3ds max
Painting a Damage-Mask for the LandBuggy in Blacksmith3d
Tracked
Setting the materials for a tracked vehicle in 3ds max
Rigging & Skinning & Exporting a tracked vehicle from 3ds max
Exporting morph targets for a tracked vehicle from 3ds max
Exporting a few extra pieces for a tracked vehicle from 3ds max
Painting a Damage-Mask for the LandBuggy in Blacksmith3d
Flyer
Exporting a mesh+anim+morphtarget for a flyer vehicle from 3ds max
Exporting a death mesh for a flyer vehicle from 3ds max
Painting a Damage-Mask for the FlyBug in Blacksmith3d
Characters
Character UVW Layout (WHY) in 3ds max
Exporting a Multi-Part Character from 3ds max
Exporting a Character Master-Rigg from 3ds max
Exporting a Single-Mesh Character from 3ds max
Painting a Character Single-Mesh in Blacksmith3d
FaceFX
FaceFX Intro, thing to look for in UT3 Editor
Setting up and export a rig/mesh from 3ds max [
Basic set up of the mesh + creating the FaceFX Asset [
Setting the phonme mapping to the bone poses
Creating a Combiner to use with an animation

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