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UDK/UT3 Video Tutorials List and Support Thread

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  • replied
    Hi Geodav,
    Thanks a lot for the link.
    I will keep you up to date until I complete the tutorial.
    Does the version of 3DSMAX have some importance ? (ie: ActorX compatibility...)
    Would it be much more complicated if I try to work with Blender ?

    Regards
    Tux-59

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  • replied
    Hi Tux sorry for the late reply must have missed your post some how. sorry again it seems gamefront is clearing everything out so i've emptied my dropbox and add the rar file which has all the content but not the videos
    http://dl.dropbox.com/u/34288586/LandWalker.rar
    it takes a lot of tweaking to get the legs/feet right just make sure the bones are lined up as i show in my video's, if you get stuck just give me a shout here and i'll see how i can help

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  • replied
    Landwalker link broken

    Hi Geodav,

    May I ask you to put that link (or its content) UP again ? (http://www.gamefront.com/files/22336351/LandWalker_rar)

    I would like to complete your LandWalker tutorial and I would like to start with the model used for the tutorial.

    I also have some questions (hope it will not be too timeconsuming):

    - My project is to port a HL2 Strider model into UT3 (as a pilotable vehicle). What do you think about that ? Do you think it is a reasonable/faisable project ?

    I already have imported the model, textures, bones, animations, etc... into 3DSMAX and then into the UT3 engine. I also tried with Blender, which I love, but it was some time ago and export/import scripts where not so effective. (there is a big chance that I was the main problem and maybe not Blender or its scripts )
    I also got the Strider animated... but as a kind of animated staticmesh with a loop walking animation
    My last result was: strider imported and spawned as a vehicle into a test map. But lot of "orientation" problems... (strider's legs under the ground, or upside down...). I guess I need to complete your walker tutorial first

    May I ask your help if I get stuck with some problems ? I certainly will create a new topic for that project.

    Finaly, I want you to know that I'm impressed by your UDK skills as I am for your "pedagogical skills".
    Thanks a lot for helping people creating things.
    PS: sorry for my "so French English"

    Best regards
    Tux-59

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  • replied
    great to hear you've solved the problem, if you get stuck just give me a shout here and i'll help where i can

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  • replied
    Ok, thanks for your reply. I even tried with others browsers and a VPN and it still doesn't work for me, that's strange...
    So I asked to a friend to download it and send to me

    EDIT : I finally have the code. It's very helpful!

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  • replied
    i've just downloaded it no problem, might be a setting in your browser no idea why its not working for you

    maybe this page might help http://www.gamefront.com/file-hosting-faq/

    could be a problem with where you live but there also a link to get help

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  • replied
    This link, yes, but after I click on download now I get a file not found message error.

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  • replied
    just checked the link it still works

    http://www.gamefront.com/files/21954...p_LandTank.rar

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  • replied
    What is the unrealscript code to control the treads' panner of the tank tutorial, please ? The link to download the sources is broken...

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  • replied
    Originally posted by geodav View Post
    i doubt it as most of the 3p anims are dealt via the pawns animtree
    ah ha! makes sense. But how, hmmm back into the gravy boat for another splash :s

    Thanks again GeoDav

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  • replied
    i doubt it as most of the 3p anims are dealt via the pawns animtree

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  • replied
    Originally posted by geodav View Post
    sorry i don't do "iron sights" as in most cases it's just a gimick and doesn't relate to real weapon useage, eg normal the head should tilt slightly in this position
    fyi I have no x hairs painted on the screen which is why ironsights are needed. Had a brief look thru that code and I don't think it has the 3p 'raise' animation option.

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  • replied
    sorry i don't do "iron sights" as in most cases it's just a gimick and doesn't relate to real weapon useage, eg normal the head should tilt slightly in this position

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  • replied
    Thank you. Hopefully it will work

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  • replied
    http://www.moddb.com/members/dazjw/d...n-ut3-tutorial

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