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  • replied
    just a little "bump" to mention that i've finished the first set of my UDK video tutorials "Basics"
    Basics
    Setting up the Project Folders
    First Game Type
    First map for our game
    Packaging and installing our first game
    all the videos are available via the link page on my website

    sorry for the delay as i was having audio problems

    Leave a comment:


  • replied
    depend on what you need the collisions for, don't forget you need to add some bone names for the collisions in the mesh properties.

    please remember i'm no pro just passing on the info that i've learned

    Leave a comment:


  • replied
    Restarting? ...that sounds like a lot of work...and much appreciated!

    I'm a big fan of your UT3 videos...I've learn't a lot from them in getting my vehicles rigged and skinned for the UDK. If you could explain a bit more on how to get them working (drivable) in the UDK...I think that would help out people like me a huge amount. I'd also be interested if there is a way to use custom (accurate) collision meshes for vehicles...rather than the basic shapes that are in the PHAt editor.

    Leave a comment:


  • replied
    site is broken, google says

    it works now, ))

    Leave a comment:


  • replied
    just to let you all know, I'm re-starting my video tutorials, starting with the very basics and then moving on to weapons/characters/vehicles and others if your interested.

    don't forget i support these tutorials so if you have any problems with them then just post in this thread and i'll do what i can to help.

    ps 1st ones up

    Leave a comment:


  • replied
    aaaaaaaah niiiiiiiiiiice
    thanks GeoDav

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  • replied
    Hi BorisK, that a lot to answer in 1 post but some of it is already answered by other users

    to get you started try this http://utforums.epicgames.com/showthread.php?t=707020

    place your content in the UDK\UDK-2009-11-2\UTGame\Content\UT40k

    some of the UT3 code works but not a lot, start with the UDK/Shockrifle code and work from there, don't forget you'll have to remake most of your effects as most of the UT3 effects are missing

    Leave a comment:


  • replied
    hey GeoDav

    do u know if the code from UT3 works in UDK coz i heard some missing source code malarky

    and where do the files go and how you do the tell UTEditor.ini to look at ur weapon in UDK

    thanks
    BorisK

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  • replied
    Wow, great! Thanks!

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  • replied
    Excellent, as usual

    Leave a comment:


  • started a topic UDK/UT3 Video Tutorials List and Support Thread

    UDK/UT3 Video Tutorials List and Support Thread

    Here's a list of my UDK/UT3 Tutorials that are available via my website

    http://sites.google.com/site/ut40kmod/

    also my YouTube Channel

    most content setup should work with UDK

    UDK tutorial list
    Basics
    Updated video for the UDK Nov 2012 install empty project

    Updated Videos for the July2011 UDK build

    Setting up the Project Folders
    First Game Type
    First map for our game
    Packaging and installing our first game

    Vehicles
    Wheeled Vehicle run through

    Tank Tracks Tutorial + Content

    Walker type vehicle set of 6 videos (youtube channel only)

    Characters
    Setting up a character mesh in UDK
    How to set your characters as Bots
    How to set your character as your Player
    Weapons
    Basic weapon run through
    Setting the default weapon via our gametype
    Blender to UDK

    General
    Setting up Blender for UDK
    Character mesh+rig+anim export
    Vehicle set up and export
    Weapon mesh+anim export
    Apex Destructables
    http://www.youtube.com/playlist?list...YVLnQ5-WMxw2hE
    1. Blender basic mesh
    2. PhysX Lab setup and problems
    3. UDK import placement and testing
    4. Adding a core mesh to our tank trap
    UT3 tutorial list

    General Info
    Modding UT3. Where to start
    Modding UT3. Setting up a Mod Project

    Weapons
    Exporting a basic weapon from 3ds max (old)
    Exporting a basic weapon from 3ds max (rigging+skinning+anims)
    Creating the package and setting up in UEd
    Coding the weapon (setting up the package)
    Testing the weapon in-game
    Testing the weapon in-game
    Fixing the code-testing in-game
    Vehicles:-

    Skimmers
    Exporting a simple HoverCraft from 3ds max
    Painting a Damage-Mask for the HoverCraft in Blacksmith3d
    Setting up the Materials for the HoverCraft in Unreal Ed
    Setting up the Mesh for the HoverCraft in Unreal Ed
    Setting up the Physics Asset for the HoverCraft in Unreal Ed
    Setting up the Morph Target Set for the HoverCraft in Unreal Ed
    Setting up the Death Mesh for the HoverCraft in Unreal Ed
    Setting up the AnimTree for the HoverCraft in Unreal Ed
    Setting up the Code for the HoverCraft in Context
    Testing the HoverCraft in UT3
    Cooking the HoverCraft package

    Wheeled
    Rigging & Skinning & Exporting a wheeled Vehicle from 3ds max
    Exporting the Morph targets for a wheeled Vehicle from 3ds max
    Painting a Damage-Mask for the LandBuggy in Blacksmith3d

    Tracked
    Setting the materials for a tracked vehicle in 3ds max
    Rigging & Skinning & Exporting a tracked vehicle from 3ds max
    Exporting morph targets for a tracked vehicle from 3ds max
    Exporting a few extra pieces for a tracked vehicle from 3ds max
    Painting a Damage-Mask for the LandBuggy in Blacksmith3d

    Flyer
    Exporting a mesh+anim+morphtarget for a flyer vehicle from 3ds max
    Exporting a death mesh for a flyer vehicle from 3ds max
    Painting a Damage-Mask for the FlyBug in Blacksmith3d

    Characters
    Character UVW Layout (WHY) in 3ds max
    Exporting a Multi-Part Character from 3ds max
    Exporting a Character Master-Rigg from 3ds max
    Exporting a Single-Mesh Character from 3ds max
    Painting a Character Single-Mesh in Blacksmith3d

    FaceFX
    FaceFX Intro, thing to look for in UT3 Editor
    Setting up and export a rig/mesh from 3ds max [
    Basic set up of the mesh + creating the FaceFX Asset [
    Setting the phonme mapping to the bone poses
    Creating a Combiner to use with an animation
    more info please visit my site
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