sorry for the late reply as i spend most of my net time over at the Unreal Engine 4 forums.
just what files do you think are missing, i must admit i've not done much with UDK this year so a few things might have changed in the last UDK release, also check if you made the full install which includes all the udk game content
Hello Guys.. I have several questions regarding the general setup in UDK. I just started to work with the UDK. The last days i modeled around, imported a house with textures, created a char with animation, and it also works inside the UDK.
Now comes the big Task. I`m not well suited with programming in C++ or something like this. Now i tried to put the model i made in blender, which allready is in UDK, as the player model. But this didnt work. I watched several youtube videos on creating your own GameType but none of this worked. Im working with the current Release. The folder structure changed etc. pp .
Is there someone who can train me ?
These things do i want to do:
- 3rd Person view
- own Player Model
- play my own animations
- shooting and stuff.. etc.
Thanks in Advance guys.. (tried your tuts geodav, unfortunately i dont have UTGame and Deathmatch and Stuff...)
Hey Geodav I know it's been a long time since your videos and I followed them all but I'm still having some issues with packaging up my game. I keep getting the error "Failed to support game type(s) for ......." I double checked my DefaultGame.ini and DefaultEngine.ini and have my class set up the same way. My game runs in the editor perfectly and with the UDK game option. I have one large map that I split up into smaller chunks to do a level stream that's always loaded for a small building all of the pieces say the same thing when I try to package it up.
If you can help me in anyway this would be greatly appreciated, I'm trying to do this as my graduating project.
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