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UDK/UT3 Video Tutorials List and Support Thread

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  • replied
    ok i partially solved my weapon problem.UDK now recognizes the weapon .the problem was that i was adding the scripts in for UDK 06 release but i was runnig the 04 version so i didnt get any changes lol.
    but now at the compile i get these warnings:

    Code:
    C:\UDK\UDK-2010-6\developement\src\test\classe\UTAttachment_SAW.uc<119> : Warning, ObjectProperty Engine.SkeletalMeshComponent:SkeletalMesh: uresolved preferance to 'SkeletalMesh' WP_SAW.Mesh.SK_WP_SAW_3p''
    C:\UDK\UDK-2010-6\developement\src\test\classe\UTAttachment_SAW.uc<119> : Warning, invalid property value in defaults:                 SkeletalMesh=SkeletalMesh;WP_SAW.Mesh.SK_WP_SAW_3P'
    C:\UDK\UDK-2010-6\developement\src\test\classe\UTWeap_SAW.uc<316> : Warning, ObjectProperty Engine.SkeletalMeshcomponent :SkeletalMesh: unresolved reference to 'SkeletalMesh'WP_SAW.Mesh.SK_SAW_1P''
    C:\UDK\UDK-2010-6\developement\src\test\classe\UTWeap_SAW.uc<316> : Warning, invalid property value in defaults:                 SkeletalMesh=SkeletalMesh;WP_SAW.Mesh.SK_WP_SAW_1P'
    C:\UDK\UDK-2010-6\developement\src\test\classe\UTWeap_SAW.uc<317> : Warning, ObjectProperty Engine.SkeletalMeshComponent:AnimSets.AnimSets: unresolved reference to 'AnimSet'IdleState''
    C:\UDK\UDK-2010-6\developement\src\test\classe\UTWeap_SAW.uc<317> : Warning, invalid property value in defaults:         AnimSets<0>=AnimSet'IdleState'
    man its over.hope MSdos had copy paste !

    Leave a comment:


  • replied
    no idea as i've never touched them

    Leave a comment:


  • replied
    well everything is as you said at the tutorial (no offense , but it wasn't very clear) at i still get no compile and i have every thing set up.i am just disappointed that i cant have the the video tutorials.i cant understand your problem with file sharers but hey its not any of my business.And also let me notify you that the only tutorial for custom weapons IS IN FACT GEODAV'S AWESOME TUTORIALS ! frankly i didn't see anything awesome unless there is proper support.
    thanks for the info.
    but another question : how can i build my own AI for bots?

    Leave a comment:


  • replied
    as mentioned i'm not willing to host my video's at various hosts just so a few people can access them.

    if you follow what i wrote in my posts you wouldn't have these problems.
    make sure your weapon package (upk) is in the correct folder set
    make sure you code files are in the correct folder set
    make sure you have edited the DefaultEngine.ini file correctly

    as you last resort start the UnrealFrontend.exe and do a full re compile

    I'm sorry that your place blocks FilePlanet but i can't help that

    Leave a comment:


  • replied
    the video tutorial for all this will help out.

    Leave a comment:


  • replied
    i did and i had a check assets notification on UDK startup ,but no gun.you know if i could access the UDK weapons tutorial trhis would have been so easy.please send it to me by email or some other sort of communication.

    thanks.

    Leave a comment:


  • replied
    i will try it out.

    Leave a comment:


  • replied
    first when posting stuff like that go into advance mode and use the code tags (# button)

    secound in my post number 42 i wrote this
    5. you need to edit the DefaultEngine.ini and add you package name eg:-

    [UnrealEd.EditorEngine]
    +EditPackages=UTGame
    +EditPackages=UTGameContent
    +EditPackages=UT40k
    notice the line in blue, you need to add a line +EditPackages=yourgamename
    where yourgamename is the name of your code package i use UT40k as thats the name of my game.

    you need to add the line "in" the [UnrealEd.EditorEngine] section and not paste it in at the bottom of the file

    Leave a comment:


  • replied
    [Configuration]
    BasedOn=..\UDKGame\Config\DefaultEngineUDK.ini

    [URL]
    MapExt=udk

    ; todo: Switch the following after UDK Scaleform front end is completed
    ;Map=UDKFrontEnd.udk
    ;LocalMap=UDKFrontEnd.udk
    Map=UTFrontEnd.udk
    LocalMap=UTFrontEnd.udk

    TransitionMap=EnvyEntry.udk
    EXEName=UTGame.exe
    DebugEXEName=DEBUG-UTGame.exe

    [Engine.DemoRecDriver]
    DemoSpectatorClass=UTGame.DemoRecSpectator

    [UnrealEd.EditorEngine]
    +EditPackages=UTGame
    +EditPackages=UTGameContent

    [Engine.Engine]
    ConsoleClassName=UTGame.UTConsole
    ScoutClassName=UTGame.UTScout
    GameViewportClientClassName=UTGame.UTGameViewportC lient
    DefaultPostProcessName=FX_HitEffects.UTPostProcess _Console
    AllowNvidiaStereo3d=True

    [Engine.PackagesToAlwaysCook]
    +Package=EnvyEntry

    ; todo: Remove the following after UDK Scaleform front end is completed
    +Package=UTFrontEnd

    [Engine.StartupPackages]
    +Package=FX_HitEffects

    [Engine.PackagesToForceCookPerMap]
    ; todo: Remove the following after UDK Scaleform front end is completed
    ; -----
    .Map=UTFrontEnd
    .Package=UI_Scenes_Mutators
    .Package=UI_FrontEnd_Art
    .Package=UI_Portrait
    .Package=UI_Scenes_ChrisBLayout
    .Package=UI_Scenes_FrontEnd
    .Package=UI_Scenes_Common
    .Package=UI_Skin_Derived
    .Package=UI_Skins
    ; -----

    [Engine.DataStoreClient]
    +GlobalDataStoreClasses=UTGame.UTUIDataStore_Strin gAliasMap
    +PlayerDataStoreClassNames=UTGame.UTUIDataStore_St ringAliasBindingsMap
    +GlobalDataStoreClasses=UTGame.UTUIDataStore_Strin gList
    +GlobalDataStoreClasses=UTGame.UTUIDataStore_Optio ns
    +GlobalDataStoreClasses=UTGame.UTUIDataStore_MenuI tems
    +GlobalDataStoreClasses=UTGame.UTDataStore_GameSet tingsDM
    +GlobalDataStoreClasses=UTGame.UTDataStore_GameSea rchDM

    [Engine.UIDataStore_OnlinePlayerData]
    ProfileSettingsClassName=UTGame.UTProfileSettings

    [Windows.StandardUser]
    MyDocumentsSubDirName=Unreal Tournament 3

    [ConfigCoalesceFilter]
    +FilterOut=UTEditorKeyBindings.ini
    +FilterOut=UTEditorUserSettings.ini

    [FullScreenMovie]
    +StartupMovies=UT_loadmovie2
    +LoadMapMovies=UT_loadmovie2

    [UnrealEd.EditorEngine]
    +EditPackages=UTGame
    +EditPackages=UTGameContent
    +EditPackages=Test


    this is the contents of my defaultengine.ini

    Leave a comment:


  • replied
    please show your DefaultEngine.ini file and your folder set-up, to me it sounds like something isn't set right

    Leave a comment:


  • replied
    i deleted UDKEngine.ini and restarted but no compile.
    i mean even if i did the weapon scripts wrong i should have got the compiles casue i modified DefaultEngine.ini as suggested.i still get nothing though.

    please help me.

    btw , anyone kind enough to download the UDK weapons video tutorial from filesplanet.com and upload it elsewhere?

    Leave a comment:


  • replied
    i get nothing
    meaning it doesn't ask to compile !!!!!!
    make sure you remove the write protect from the DefaultEngine.ini file before you edit it
    delete the UDKEngine.ini file then re start

    using notepad "should" be ok not sure but make sure it saves the files as .uc and in the unicode format

    Leave a comment:


  • replied
    ok no luck.i get nothing.but remember that i edited the scripts using notepad.does that make a differance?

    Leave a comment:


  • replied
    thanks .very clearly.now i understand.i will try these out and report the results.

    Leave a comment:


  • replied
    1. its called conText use google to find it; you'll need the unrealscript highlighter aswell
    2.the files are UTAttachment_ShockRifle.uc and UTWeap_ShockRifle.uc these are now found in the Src\UTGameContent\Classes folder
    3. the code files have chaged/updated since i wrote the tutorial but the main lines are still there
    4. "NO" you need to create your own project folder set eg:-\Development\Src\UT40k\Classes
    5. you need to edit the DefaultEngine.ini and add you package name eg:-
    Code:
    [UnrealEd.EditorEngine]
    +EditPackages=UTGame
    +EditPackages=UTGameContent
    +EditPackages=UT40k
    6. make a simple change to your code file and save (add a blank line), then re_start your game or editor and it should ask to compile your scripts

    sorry but i won#t upload to those filesharers as i've had problems with them before, you may still find my UT3 tutorials at www.filefront.com user geodav these show the principles which are the same why to get the content in game

    Leave a comment:

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