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UDK/UT3 Video Tutorials List and Support Thread
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geodav replied"waste not want not" is the moto, all games have limits, don't forget only 5% of players/buyers will have the latest hardware.
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Azzedinistan repliedOriginally posted by bchaps View PostAlso,
What is the point of getting rid of the extra triangles?
It is just load time?
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bchaps repliedThank you.
I also needed to find the plugin and put it in the right folder.
Thanks again.
Also,
What is the point of getting rid of the extra triangles?
It is just load time?
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geodav repliedwelding vertices reduces the ammount of triangles, even with the latest hardware you still need to get rid of useless/wasted triangles
i don't have max11 installed but i expect its the same as other max releases, goto the utilities tab(far right) then click on "configure button sets" now you can add "empty" buttons the pull the actorx script over to the new button
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bchaps repliedOk, I've been watching your 3DS Max vis on creating your box gun.
My question is:
Why do you have to go into edit mode and do welds?
(I'm sure there is some point to it, but it seems pointless to me at the moment)
Edit:
Also, How do I get Active X to come up in Utilities? (I'm using 2011)
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geodav repliedwhat can i do to Remove Player When Enter Vehicle(Landbuggy)?
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mehrdad3dgs repliedhi
what can i do to Remove Player When Enter Vehicle(Landbuggy)?
Thanks
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bchaps repliedI just found out that my school does offer 3ds max for us.
Should I get '3DS Max' or '3DS Max Design'?
Thanks
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geodav repliedok i take it you mean the weapon fire animation and not the weapon fire effect.
like i say check your launch.log for errors.
have you checked to the rotation check box
have you added the weapon sockets
ps. trust me i have moved my content from each build every month, it is very unlikely that the build is the cause
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Dambob repliedSorry to bother you again, but I've encountered another problem.
Some of my animations do not work. The idle one loops fine, and the Equip and PutDown ones also work. My fire and alt fire animations however (both 11 frames long using the same set of frames) do not. When the mouse is clicked slowly the idle animation jerks back to the start but no fire animation plays.
I gave my friend the same names for his anims on the September build and his works fine. However I'm on the December build, do I need to change some names of animations for them to work?
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Dambob repliedI will when I get back to school on Monday (:
Thanks very much for the help (:
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geodav repliedwell done, don't forget to apply a bitmap texture to your weapon before exporting to avoid other problems later
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Dambob repliedIt's for a weapon.
And do I just use the pyramids for the sockets too? and attach them from UDK?
Also, I have a problem exporting. I get an error about skin triangles and no valid linkups and when I put the file into UDK it only finds the Base bone.
This is the exact error.
No valid skin triangles digested(mesh may lack proper mapping or valid linkups)
I have a UV map for the model and it has a default max texture on it.
Edit:
It seems to work now. I export with the gun itself selected and it doesn't give me any errors.
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