cool work、、、~~guy
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UDK/UT3 Video Tutorials List and Support Thread
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Thank you.I'll check it out.Also,how can I assign a sound to a part of the car.In my case i want to make the trunk subwoofers play music,how can I assign a sound to them on a drivable car?Thank you.
Also,how can I edit the smoke coming from the tires of scorpion?I want a custom made tire smoke.Thank you.(sorry for all this questions)
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Originally posted by geodav View Postcarefully select all the polygons you want to be in a single section then click the dettach button and select detach to element, now when you skin use the select element tick boxThank you.
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Thank you.Now I have 2 questions.
I want to make a city road.What is the best method?I used to make the road in 3dsmax and then import it into udk,but I think there are better ways to do this.If so,what are they?
How can I make a proper collision model to a road?I tried making a box and naming it UCX_ROAD(at least i think it was ucx),and it didn't work for the road,though it worked for trees and lamp posts.
Thank you.
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ok there's no road building in UDK even though people have asked for one, afaik you'll have to make your own road meshes
for the collision meshes to work you need to name them the same as the staticmesh eg:-
S_RoadBendLeft = staticmesh
UCX_RoadBendLeft_01 = collision mesh 01
UCX_RoadBendLeft_02 = collision mesh 02 if you need more than one mesh
UCX_RoadBendLeft_03 = collision mesh 03
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Oh,ok,thanks.
Now,another problem)(i`m so annoying you with my questions).
What can I do to avoid this kind of shapes on my mesh?Some have them,some don't.I tryied smoothing groups,optimizing,and other stuff in 3ds max but still no result.
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