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UDK/UT3 Video Tutorials List and Support Thread

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    hi, so sorry for the late reply.

    thanks for the rigs. but it doesn't show up when i tried to open with Maya2011. My guess is that the compatibility of the version?

    and haha you've guessed it, I don't really understand and I'm not sure what to look out for either.

    Code:
    Log: Log file open, 10/31/11 01:05:22
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKCompat.ini
    DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 8710
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Jul 18 2011 18:37:30
    Init: Changelist: 955963
    Init: Command line: G3N3-TestMap.udk -novsync -norc -seekfreeloading -Exec=UnrealFrontend_TmpExec.txt
    Init: Base directory: C:\UDK\UDK-2011-07\Binaries\Win32\
    [0000.31] Init: Computer: KAZUYALSY
    [0000.31] Init: User: Alody
    [0000.31] Init: CPU Page size=4096, Processors=2
    [0000.31] Init: High frequency timer resolution =3.579545 MHz
    [0000.31] Init: Memory total: Physical=2.7GB Pagefile=4.6GB Virtual=2.0GB
    [0000.31] Log: STEAMWORKS initialized 0
    [0000.35] Init: WinSock: I am kazuyalsy (192.168.1.102:0)
    [0000.35] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    [0000.35] Init: Object subsystem initialized
    [0000.43] Init: OS stats:
    [0000.43] Init: 	Windows XP Service Pack 3
    [0000.43] Init: 	RemoteDesktop=0
    [0000.43] Init: Memory stats:
    [0000.43] Init: 	Physical: 2791MB
    [0000.43] Init: 	Virtual: 2047MB
    [0000.43] Init: 	PageFile: 4679MB
    [0000.43] Init: CPU stats:
    [0000.43] Init: 	MeasuredPerformanceTime: 176.369 (stored result)
    [0000.43] Init: 	Hyperthreaded: 0
    [0000.43] Init: 	NumProcessorsPerCPU: 1
    [0000.43] Init: 	NumLogicalProcessors: 2
    [0000.43] Init: 	NumPhysicalProcessors: 2
    [0000.43] Init: 	MaxSpeed: 2388
    [0000.43] Init: 	CurrentSpeed: 2101
    [0000.43] Init: 	CoresPerProcessor: 2
    [0000.43] Init: 	IsOnBattery: 0
    [0000.43] Init: 	BatteryLevel: 98
    [0000.43] Init: 	Manufacturer: Intel
    [0000.43] Init: 	CPUName: INTEL Pentium-III
    [0000.43] Init: 	L1CacheSize: 32
    [0000.43] Init: 	L2CacheSize: -1
    [0000.43] Init: 	Architecture: x86
    [0000.43] Init: GPU stats:
    [0000.43] Init: 	VendorID: 000010DE
    [0000.43] Init: 	DeviceID: 00000863
    [0000.43] Init: 	DriverVersion: 6.14.11.8861
    [0000.43] Init: 	DeviceName: NVIDIA GeForce 9400M
    [0000.43] Init: 	DriverName: nv4_disp.dll
    [0000.43] Init: 	PixelShaderVersion: 3
    [0000.43] Init: 	VertexShaderVersion: 3
    [0000.43] Init: 	VRAMQuantity: 512
    [0000.43] Init: 	DedicatedVRAM: 501
    [0000.43] Init: 	AdapterCount: 1
    [0000.43] Init: 	SupportsHardwareTnL: 1
    [0000.43] Init: Machine  detected compatibility level: Composite: 3. CPU: 5. GPU: 3.
    [0000.43] Init: Previous detected compatibility level: Composite: 3. CPU: 5. GPU: 3.
    [0000.43] Log: Shader platform (RHI): PC-D3D-SM3
    [0000.46] Log: PhysX GPU Support: DISABLED
    [0000.47] Init: Initializing FaceFX...
    [0000.47] Init: FaceFX 1.7.4 initialized.
    [0000.88] Init: XAudio2 using 'Realtek HD Audio output' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
    [0007.57] Init: Finished loading startup packages in 6.36 seconds
    [0007.58] Log: 66307 objects as part of root set at end of initial load.
    [0007.58] Log: 0 out of 0 bytes used by permanent object pool.
    [0007.58] Log: Initializing Engine...
    [0007.61] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap'
    [0007.71] Init: UEngine initialized
    [0007.72] Log: Working around XDK XAudio2 regression: TRUE
    [0007.87] Init: XAudio2Device initialized.
    [0008.00] Init: Client initialized
    [0010.60] Log: Steamworks is unavailable
    [0011.06] Log: LoadMap: G3N3-TestMap.udk?Name=Player?Team=255
    [0011.06] Log: 
    [0011.06] DevMemory: Memory allocations reported by the OS: 184.32 MB (with 0.00 MB waste)
    [0011.06] DevMemory: Virtual memory tracked in the allocators: 109.85 MB (with 99.13 MB used, 3.49 MB slack and 7.23 MB waste)
    [0011.56] Log: Game class is 'G3N3_Game_Death'
    [0011.60] Log: Primary PhysX scene will be in software.
    [0011.60] Log: Creating Primary PhysX Scene.
    [0011.61] Log: Bringing World G3N3-TestMap.TheWorld up for play (0) at 2011.10.31-01.05.34
    [0011.66] Log: Bringing up level for play took: 0.085036
    [0011.66] ScriptWarning: Accessed None 'Profile'
    	UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
    	Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
    [0011.66] ScriptWarning: Accessed None 'Profile'
    	UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
    	Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
    [0011.87] ScriptWarning: Accessed None 'MapInfo'
    	GFxMinimap Transient.GFxMinimapHud_0:GFxMinimap_0
    	Function UTGame.GFxMinimap:Init:00F2
    [0011.87] Log: ########### Finished loading level: 0.811655 seconds
    [0011.87] Init: Game engine initialized
    [0011.87] Log: Initializing Engine Completed
    [0011.87] ExecWarning: Can't find file '..\..\Binaries\UnrealFrontend_TmpExec.txt'
    [0017.07] Log: >>>>>>>>>>>>>> Initial startup: 17.07s <<<<<<<<<<<<<<<
    [0017.16] ScriptWarning: Accessed None 'MapInfo'
    	GFxMinimap Transient.GFxMinimapHud_1:GFxMinimap_1
    	Function UTGame.GFxMinimap:Init:00F2
    [0017.18] ScriptWarning: Accessed array 'Default__UTFamilyInfo_BlockMan_Male.Materials' out of bounds (1/1)
    	UTFamilyInfo_BlockMan_Male UTGame.Default__UTFamilyInfo_BlockMan_Male
    	Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE
    [0017.20] Log: UPhysicsAssetInstance::InitInstance : Could not find root physics body: UTPawn_0
    [0017.20] Error: Can't start an online game that hasn't been created
    [0017.20] ScriptLog: START MATCH
    [0017.23] ScriptWarning: Accessed None 'MapInfo'
    	GFxMinimap Transient.GFxMinimapHud_1:GFxMinimap_1
    	Function UTGame.GFxMinimap:UpdateData:0015
    [0043.49] Warning: Warning, Failed to load 'SwfMovie UDKFrontEnd.udk_ime': Failed to find object 'SwfMovie UDKFrontEnd.udk_ime'
    [0043.49] Log: GFx attempted to load missing object [UDKFrontEnd.udk_ime]
    [0045.77] Log: Assembled 408 auto-complete commands, manual: 86, exec: 272, kismet: 0
    [0046.37] Log: Closing by request
    [0046.37] Log: appRequestExit(0)
    [0046.87] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
    	OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
    	Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
    [0046.87] Exit: Preparing to exit.
    [0047.05] Exit: Game engine shut down
    [0047.12] Exit: Windows client shut down
    [0047.13] Exit: XAudio2 Device shut down.
    [0047.17] Exit: Object subsystem successfully closed.
    [0047.17] Log: Shutting down FaceFX...
    [0047.17] Log: FaceFX shutdown.
    [0047.19] Exit: Exiting.
    [0047.20] Log: Log file closed, 10/31/11 01:06:09

    Comment


      ok wild guess time here but looks like a physics problem again, please make a new pyhsicsasset and make sure if your using the UTGame code you have a full rigg for your character

      Comment


        Originally posted by geodav View Post
        ok wild guess time here but looks like a physics problem again, please make a new pyhsicsasset and make sure if your using the UTGame code you have a full rigg for your character
        Yeah, I think that could be the problem. Is it possible to comment out the code without effecting the game currently?
        and thanks again so much.

        Comment


          as far as the characters are concerned i would comment anything out otherwise you get crashes

          Comment


            Hello
            I checked launch.log and there is a fatal error but I don't know what is about.

            Log: Log file open, 11/03/11 16:33:40
            Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
            DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.ini
            DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
            Init: Version: 8788
            Init: Epic Internal: 0
            Init: Compiled (32-bit): Aug 12 2011 20:18:11
            Init: Changelist: 976115
            Init: Command line:
            Init: Base directory: C:\UDK\UDK-2011-08\Binaries\Win32\
            [0000.15] Init: Computer: A-KOMPUTER
            [0000.15] Init: User: A
            [0000.15] Init: CPU Page size=4096, Processors=4
            [0000.15] Init: High frequency timer resolution =2.467949 MHz
            [0000.15] Init: Memory total: Physical=3.8GB (3GB approx) Pagefile=7.6GB Virtual=4.0GB
            [0000.15] Log: STEAMWORKS initialized 0
            [0000.18] Init: WinSock: I am A-Komputer (10.1.85.12:0)
            [0000.18] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
            [0000.18] Init: Object subsystem initialized
            [0000.25] Init: OS stats:
            [0000.25] Init: Windows 7
            [0000.25] Init: RemoteDesktop=0
            [0000.25] Init: Memory stats:
            [0000.25] Init: Physical: 3892MB
            [0000.25] Init: Virtual: 4095MB
            [0000.25] Init: PageFile: 7783MB
            [0000.25] Init: CPU stats:
            [0000.25] Init: MeasuredPerformanceTime: 160.611 (stored result)
            [0000.25] Init: Hyperthreaded: 1
            [0000.25] Init: NumProcessorsPerCPU: 1
            [0000.25] Init: NumLogicalProcessors: 4
            [0000.25] Init: NumPhysicalProcessors: 8
            [0000.25] Init: MaxSpeed: 2534
            [0000.25] Init: CurrentSpeed: 2534
            [0000.25] Init: CoresPerProcessor: 8
            [0000.25] Init: IsOnBattery: 0
            [0000.25] Init: BatteryLevel: 97
            [0000.25] Init: Manufacturer: Intel
            [0000.25] Init: CPUName: INTEL Pentium-II
            [0000.25] Init: L1CacheSize: 32
            [0000.25] Init: L2CacheSize: -1
            [0000.25] Init: Architecture: x86
            [0000.25] Init: GPU stats:
            [0000.25] Init: VendorID: 00001002
            [0000.25] Init: DeviceID: 000068C0
            [0000.25] Init: DriverVersion: 8.14.1.6126
            [0000.25] Init: DeviceName: ATI Mobility Radeon HD 5730
            [0000.25] Init: DriverName: atiu9pag.dll
            [0000.25] Init: PixelShaderVersion: 3
            [0000.25] Init: VertexShaderVersion: 3
            [0000.25] Init: VRAMQuantity: 1024
            [0000.25] Init: DedicatedVRAM: 1014
            [0000.25] Init: AdapterCount: 1
            [0000.25] Init: SupportsHardwareTnL: 1
            [0000.25] Init: Machine detected compatibility level: Composite: 4. CPU: 5. GPU: 4.
            [0000.25] Init: Previous detected compatibility level: Composite: 4. CPU: 5. GPU: 4.
            [0000.26] Log: Found D3D11 adapter 0: ATI Mobility Radeon HD 5730
            [0000.26] Log: Adapter has 1014MB of dedicated video memory, 0MB of dedicated system memory, and 1690MB of shared system memory
            [0000.28] Log: Shader platform (RHI): PC-D3D-SM5
            [0000.48] Log: PhysX GPU Support: DISABLED
            [0000.52] Init: Initializing FaceFX...
            [0000.52] Init: FaceFX 1.7.4 initialized.
            [0000.74] Init: XAudio2 using 'GBo[niki (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
            [0001.14] Log: Building adjacency information for static mesh 'NodeBuddies.3D_Icons.NodeBuddy__BASE_SHORT'.
            [0001.14] Log: Building adjacency information for static mesh 'NodeBuddies.3D_Icons.NodeBuddy__BASE_TALL'.
            [0001.14] Log: Building adjacency information for static mesh 'NodeBuddies.3D_Icons.NodeBuddy_AutoAdjust'.
            [0001.14] Log: Building adjacency information for static mesh 'NodeBuddies.3D_Icons.NodeBuddy_CoverSlipLeft'.
            [0001.14] Log: Building adjacency information for static mesh 'NodeBuddies.3D_Icons.NodeBuddy_CoverSlipRight'.
            [0001.14] Log: Building adjacency information for static mesh 'NodeBuddies.3D_Icons.NodeBuddy_Enabled'.
            [0001.14] Log: Building adjacency information for static mesh 'NodeBuddies.3D_Icons.NodeBuddy_LeanLeftM'.
            [0001.14] Log: Building adjacency information for static mesh 'NodeBuddies.3D_Icons.NodeBuddy_LeanLeftMPref'.
            [0001.14] Log: Building adjacency information for static mesh 'NodeBuddies.3D_Icons.NodeBuddy_LeanLeftS'.
            [0001.15] Log: Building adjacency information for static mesh 'NodeBuddies.3D_Icons.NodeBuddy_LeanRightM'.
            [0001.15] Log: Building adjacency information for static mesh 'NodeBuddies.3D_Icons.NodeBuddy_LeanRightMPref'.
            [0001.15] Log: Building adjacency information for static mesh 'NodeBuddies.3D_Icons.NodeBuddy_LeanRightS'.
            [0001.15] Log: Building adjacency information for static mesh 'NodeBuddies.3D_Icons.NodeBuddy_Mantle'.
            [0001.15] Log: Building adjacency information for static mesh 'NodeBuddies.3D_Icons.NodeBuddy_PlayerOnlyM'.
            [0001.15] Log: Building adjacency information for static mesh 'NodeBuddies.3D_Icons.NodeBuddy_PlayerOnlyS'.
            [0001.15] Log: Building adjacency information for static mesh 'NodeBuddies.3D_Icons.NodeBuddy_PopUp'.
            [0001.15] Log: Building adjacency information for static mesh 'NodeBuddies.3D_Icons.NodeBuddy_SwatLeft'.
            [0001.15] Log: Building adjacency information for static mesh 'NodeBuddies.3D_Icons.NodeBuddy_SwatRight'.
            [0001.15] Log: Building adjacency information for static mesh 'NodeBuddies.3D_Icons.NodeBuddy_AutoAdjustOff'.
            [0001.15] Log: Building adjacency information for static mesh 'NodeBuddies.3D_Icons.NodeBuddy_Climb'.
            [0003.28] Log: Building adjacency information for static mesh 'EngineMeshes.Cube'.
            [0003.28] Log: Building adjacency information for static mesh 'EditorMeshes.TexPropPlane'.
            [0003.29] Log: Building adjacency information for static mesh 'EditorMeshes.TexPropSphere'.
            [0003.29] Log: Building adjacency information for static mesh 'EngineMeshes.Sphere'.
            [0003.35] Log: Building adjacency information for static mesh 'CastleEffects.TouchToMoveArrow'.
            [0003.40] Log: Building adjacency information for static mesh 'EditorMeshes.TexPropCube'.
            [0003.40] Log: Building adjacency information for static mesh 'EditorMeshes.TexPropCylinder'.
            [0003.99] Log: Building adjacency information for static mesh 'HU_Supports.SM.Mesh.S_HU_Supports_SM_IbeamA_256'.
            [0003.99] Log: Building adjacency information for static mesh 'Envy_Effects.Explosion.S_Explo_DOME'.
            [0004.00] Log: Building adjacency information for static mesh 'Envy_Effects.VH_Deaths.S_Envy_Rocks'.
            [0004.00] Log: Building adjacency information for static mesh 'Envy_Effects.Mesh.S_lightning_2'.
            [0004.00] Log: Building adjacency information for static mesh 'BlobShadow.ShadowMesh'.
            [0004.01] Log: Building adjacency information for static mesh 'WP_LinkGun.Mesh.S_link_MF_Cone'.
            [0004.04] Log: Building adjacency information for static mesh 'Envy_Effects.Mesh.S_FX_Headshield_Fragment'.
            [0004.04] Log: Building adjacency information for static mesh 'Envy_Effects.Level.S_Strident_Ring_Band'.
            [0004.04] Log: Building adjacency information for static mesh 'WP_ShockRifle.Mesh.S_warp_ring_out'.
            [0004.04] Log: Building adjacency information for static mesh 'WP_ShockRifle.Mesh.S_Sphere_Good'.
            [0004.05] Log: Building adjacency information for static mesh 'Envy_Effects.Mesh.S_Curve_Wave'.
            [0004.05] Log: Building adjacency information for skeletal mesh 'CH_LIAM_Cathode.Mesh.SK_CH_LIAM_Cathode'.
            [0004.07] Log: Building adjacency information for skeletal mesh 'CH_LIAM_Cathode.Mesh.SK_CH_LIAM_Cathode'.
            [0004.08] Log: Building adjacency information for skeletal mesh 'CH_LIAM_Cathode.Mesh.SK_CH_LIAM_Cathode'.
            [0004.08] Log: Building adjacency information for skeletal mesh 'CH_LIAM_Cathode.Mesh.SK_CH_LIAM_Cathode'.
            [0004.11] Log: Building adjacency information for skeletal mesh 'CH_Corrupt_Arms.Mesh.SK_CH_Corrupt_Arms_MaleA_1P' .
            [0004.12] Log: Building adjacency information for static mesh 'Envy_Effects2.Mesh.S_FX_GlassShard01'.
            [0004.12] Log: Building adjacency information for static mesh 'CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part06'.
            [0004.12] Log: Building adjacency information for skeletal mesh 'CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part01'.
            [0004.12] Log: Building adjacency information for skeletal mesh 'CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part03'.
            [0004.12] Log: Building adjacency information for skeletal mesh 'CH_Gibs.Mesh.SK_CH_Gibs_Corrupt_Part04'.
            [0004.12] Log: Building adjacency information for static mesh 'CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part05'.
            [0004.13] Log: Building adjacency information for static mesh 'CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part07'.
            [0004.13] Log: Building adjacency information for static mesh 'CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part08'.
            [0004.13] Log: Building adjacency information for static mesh 'CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part10'.
            [0004.13] Log: Building adjacency information for static mesh 'CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part11'.
            [0004.13] Log: Building adjacency information for static mesh 'CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part14'.
            [0004.13] Log: Building adjacency information for static mesh 'CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part09'.
            [0004.13] Log: Building adjacency information for static mesh 'CH_Gibs.Mesh.S_CH_Gib_Corrupt_Part13'.
            [0004.14] Log: Building adjacency information for static mesh 'WP_ShockRifle.Mesh.S_Instagib_DebrisChunk01'.
            [0004.14] Log: Building adjacency information for static mesh 'Envy_Effects.Mesh.S_Doubble_Twist'.
            [0004.14] Log: Building adjacency information for static mesh 'Envy_Effects.Mesh.S_Sphere'.
            [0004.14] Log: Building adjacency information for static mesh 'WP_RocketLauncher.Mesh.S_WP_Rocketlauncher_Impact '.
            [0004.14] Log: Building adjacency information for static mesh 'WP_RocketLauncher.Mesh.S_WP_Rocketlauncher_Rocket _old_lit'.
            [0004.15] Log: Building adjacency information for static mesh 'WP_RocketLauncher.Mesh.S_WP_RocketLauncher_Exhaus t'.
            [0004.15] Log: Building adjacency information for static mesh 'WP_LinkGun.Mesh.S_WP_LinkGun_ProjectileTrail'.
            [0004.17] Log: Building adjacency information for static mesh 'Envy_Effects.Mesh.S_Sphere_Large'.
            [0004.17] Log: Building adjacency information for static mesh 'WP_LinkGun.Mesh.S_Link_Tube4_Dup'.
            [0004.17] Log: Building adjacency information for static mesh 'WP_LinkGun.Mesh.S_Link_Tube2'.
            [0004.17] Log: Building adjacency information for static mesh 'WP_LinkGun.Mesh.S_Link_Tube3'.
            [0004.18] Log: Building adjacency information for static mesh 'Pickups.Health_Large.Mesh.S_Pickups_Base_HealthGl ow01'.
            [0004.18] Log: Building adjacency information for static mesh 'GamePlaceholders.S_Willow_Wisp_Lead'.
            [0004.19] Log: Building adjacency information for static mesh 'UN_SimpleMeshes.TexPropCube_Dup'.
            [0004.29] Log: Building adjacency information for static mesh 'Pickups.Ammo_Rockets.Mesh.S_Ammo_RocketLauncher'.
            [0004.29] Log: Building adjacency information for static mesh 'Pickups.WeaponBase.S_Pickups_WeaponBase'.
            [0004.29] Log: Building adjacency information for static mesh 'Pickups.jump_pad.S_Pickups_Jump_Pad'.
            [0004.29] Log: Building adjacency information for static mesh 'Pickups.Ammo_Link.Mesh.S_Ammo_LinkGun'.
            [0004.29] Log: Building adjacency information for static mesh 'Pickups.Ammo_Shock.Mesh.S_Ammo_ShockRifle'.
            [0004.29] Log: Building adjacency information for static mesh 'Pickups.Health_Small.Mesh.S_Pickups_Health_Small' .
            [0004.29] Log: Building adjacency information for skeletal mesh 'WP_LinkGun.Mesh.SK_WP_Linkgun_1P'.
            [0004.30] Log: Building adjacency information for skeletal mesh 'WP_LinkGun.Mesh.SK_WP_LinkGun_3P'.
            [0004.30] Log: Building adjacency information for skeletal mesh 'WP_LinkGun.Mesh.SK_WP_LinkGun_3P'.
            [0004.31] Log: Building adjacency information for static mesh 'Envy_Effects.Mesh.S_Air_Wind_Ball'.
            [0004.31] Init: Finished loading startup packages in 3.36 seconds
            [0004.32] Log: 67505 objects as part of root set at end of initial load.
            [0004.32] Log: 0 out of 0 bytes used by permanent object pool.
            [0004.32] Log: Initializing Engine...
            [0004.36] Init: UEngine initialized
            [0004.36] Log: Working around XDK XAudio2 regression: TRUE
            [0004.40] Init: XAudio2Device initialized.
            [0004.45] Init: Client initialized
            [0009.95] Log: === Critical error: ===
            Fatal error!

            System.AccessViolationException error in UDK:

            NastpiBa prĂ³ba odczytu lub zapisu pamici chronionej. Czsto wskazuje to, |e inna pami jest uszkodzona.

            w GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
            w ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)Address = 0x161aeaa (filename not found) [in C:\UDK\UDK-2011-08\Binaries\Win32\UDK.exe]

            Comment


              that looks like you had a crash, try posting a log of the game after it ran but the meshes where invisable.

              are you using my content ?

              if your using your own characters have you made the base "MaterialInstanceConstant" i mention this in the video because if you haven't then the mesh will be invisable

              Comment


                Yes I'm using your content from site and I even past your script to src folder replecing my files and it don't solve the problem

                Comment


                  well i haven't tested the content since 08/2011 build but i see no reason why it shouldn't work, have you also edited the DefaultCharInfo.ini

                  when ingame open the console and type in behindview do you see my character.

                  please go through the videos again just to check you haven't missed anything, make sure you follow the updated video's on my youtube channel http://www.youtube.com/user/ut40kgeodav

                  Comment


                    For now I'm using your skeletal meshes only for boots but I will try do this again and I don't remember to edit DefaultCharInfo.ini.
                    Thank you for help

                    Comment


                      for those who are interested i've uploaded some video tutorials on how to get a simple "Walker" type vehicle to work in UDK

                      on my youtube channel

                      Comment


                        We need some dedicated tutorials on Uscript. Beginner to advance.

                        Comment


                          i wist i could help but i can't code to save my life

                          sorry

                          Comment


                            Thanx man for your time and work!

                            Comment


                              Originally posted by Shinamori View Post
                              We need some dedicated tutorials on Uscript. Beginner to advance.
                              heres a kind of intro to scripting vehicles, i might do a more advanced one at some point.
                              http://forums.epicgames.com/threads/...r-own-vehicles
                              if you have any script questions post it on that thread

                              Comment


                                Hi Geo,

                                Thanks again for the brilliant tutorials! Wouldn't be able to do anything without your help!

                                I've managed to follow the LandWalker tutorial as best as I can and even managed to get all the code compiled without errors (allbeit I had 29 warnings, mostly due to the missing red/blue variants of my material). When I try to place the LandWalker_VehicleFactory in the game though, there's no model associated with it.

                                Any idea what's wrong?

                                Thanks!

                                Comment

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