So, I followed the documentation and the Whizzle pdf, but I can't seem to get my custom script to place in the editor.
I used the frontend to make it and put it into MyMod.u, I edited the .ini to uncomment it loading MyMod (and it does load MyMod.u on the splash screen), but it wont show up in the ActorClasses tab of the Content Browser. Any ideas?
Code:
class MoveableBall extends KActorSpawnable placeable; DefaultProperties { Begin Object Name=StaticMeshComponent0 StaticMesh=StaticMesh'MyPackage.MySphere' bNotifyRigidBodyCollision=true HiddenGame=FALSE ScriptRigidBodyCollisionThreshold=0.001 LightingChannels=(Dynamic=TRUE) DepthPriortyGroup=SDPG_Foreground EndObject }
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