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Can't place custom actors in map

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  • Can't place custom actors in map

    So, I followed the documentation and the Whizzle pdf, but I can't seem to get my custom script to place in the editor.

    Code:
    class MoveableBall extends KActorSpawnable
    	placeable;
    	
    	
    DefaultProperties
    {
    	Begin Object Name=StaticMeshComponent0
    		StaticMesh=StaticMesh'MyPackage.MySphere'
    		bNotifyRigidBodyCollision=true
    		HiddenGame=FALSE
    		ScriptRigidBodyCollisionThreshold=0.001
    		LightingChannels=(Dynamic=TRUE)
    		DepthPriortyGroup=SDPG_Foreground
    	EndObject
    
    
    }
    I used the frontend to make it and put it into MyMod.u, I edited the .ini to uncomment it loading MyMod (and it does load MyMod.u on the splash screen), but it wont show up in the ActorClasses tab of the Content Browser. Any ideas?

  • #2
    Hello Kylegar

    Today i was dealing with the same problem

    You can find the actor in the ActorClasses tab, remember that the actor that you made extends KActorSpawnable, KActorSpawnable extends KActor, and KActor extends DynamicSMActor

    Im learning too, so i dont know how to explain this to you, so ill just show you an screenshot

    Comment


    • #3
      Thanks much! I didn't expect it to be hiding there.

      Comment

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