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    Crashing when viewing materials

    Hi, I get crashing when I double click on a material in the asset browser.

    Specs are: XP SP2, Quadro FX 4600, dual-quad xeons.

    This is what I see when I ctrl-v into notepad afterwards:

    Shader Compiling thread 3 exception:
    ..\UE3ShaderCompileWorker.exe for thread 3 terminated with message:
    CriticalError: ShaderCompileWorker.cpp,GuardedMain:420 Couldn't delete input file, opened by another process

    Address = 0x7c812afb (filename not found)
    Address = 0x7857dbf9 (filename not found)
    Address = 0x5d3041 (filename not found)
    Address = 0xe8785ad2 (filename not found)
    Address = 0x404ff04 (filename not found)


    System.Runtime.InteropServices.SEHException error in UDK:

    External component has thrown an exception.

    at MContentBrowserControl.OpenObjectEditorForSelected Objects()
    at MContentBrowserControl.ExecuteCustomObjectCommand( Int32 InCommandId)
    at MContentBrowserControl.LoadAndActivateSelectedAsse ts()
    at ContentBrowser.AssetCanvas.AssetVisual_MouseDouble Click(Object sender, MouseButtonEventArgs e)
    at System.Windows.Input.MouseButtonEventArgs.InvokeEv entHandler(Delegate genericHandler, Object genericTarget)
    at System.Windows.RoutedEventArgs.InvokeHandler(Deleg ate handler, Object target)
    at System.Windows.RoutedEventHandlerInfo.InvokeHandle r(Object target, RoutedEventArgs routedEventArgs)
    at System.Windows.EventRoute.InvokeHandlersImpl(Objec t source, RoutedEventArgs args, Boolean reRaised)
    at System.Windows.UIElement.RaiseEventImpl(Dependency Object sender, RoutedEventArgs args)
    at System.Windows.UIElement.RaiseEvent(RoutedEventArg s e)
    at System.Windows.Controls.Control.OnMouseDoubleClick (MouseButtonEventArgs e)
    at System.Windows.Controls.Control.HandleDoubleClick( Object sender, MouseButtonEventArgs e)
    at System.Windows.Input.MouseButtonEventArgs.InvokeEv entHandler(Delegate genericHandler, Object genericTarget)
    at System.Windows.RoutedEventArgs.InvokeHandler(Deleg ate handler, Object target)
    at System.Windows.RoutedEventHandlerInfo.InvokeHandle r(Object target, RoutedEventArgs routedEventArgs)
    at System.Windows.EventRoute.InvokeHandlersImpl(Objec t source, RoutedEventArgs args, Boolean reRaised)
    at System.Windows.UIElement.ReRaiseEventAs(Dependency Object sender, RoutedEventArgs args, RoutedEvent newEvent)
    at System.Windows.UIElement.CrackMouseButtonEventAndR eRaiseEvent(DependencyObject sender, MouseButtonEventArgs e)
    at System.Windows.UIElement.OnMouseDownThunk(Object sender, MouseButtonEventArgs e)
    at System.Windows.Input.MouseButtonEventArgs.InvokeEv entHandler(Delegate genericHandler, Object genericTarget)
    at System.Windows.RoutedEventArgs.InvokeHandler(Deleg ate handler, Object target)
    at System.Windows.RoutedEventHandlerInfo.InvokeHandle r(Object target, RoutedEventArgs routedEventArgs)
    at System.Windows.EventRoute.InvokeHandlersImpl(Objec t source, RoutedEventArgs args, Boolean reRaised)
    at System.Windows.UIElement.RaiseEventImpl(Dependency Object sender, RoutedEventArgs args)
    at System.Windows.UIElement.RaiseEvent(RoutedEventArg s args, Boolean trusted)
    at System.Windows.Input.InputManager.ProcessStagingAr ea()
    at System.Windows.Input.InputManager.ProcessInput(Inp utEventArgs input)
    at System.Windows.Input.InputProviderSite.ReportInput (InputReport inputReport)
    at System.Windows.Interop.HwndMouseInputProvider.Repo rtInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
    at System.Windows.Interop.HwndMouseInputProvider.Filt erMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
    at System.Windows.Interop.HwndSource.InputFilterMessa ge(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
    at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
    at MS.Win32.HwndSubclass.DispatcherCallbackOperation( Object o)
    at System.Windows.Threading.ExceptionWrapper.Internal RealCall(Delegate callback, Object args, Boolean isSingleParameter)
    at System.Windows.Threading.ExceptionWrapper.TryCatch When(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)
    at System.Windows.Threading.Dispatcher.WrappedInvoke( Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)
    at System.Windows.Threading.Dispatcher.InvokeImpl(Dis patcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter)
    at System.Windows.Threading.Dispatcher.Invoke(Dispatc herPriority priority, Delegate method, Object arg)
    at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
    at GuardedMain(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
    at ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)Address = 0x7c812afb (filename not found)
    Address = 0x7857dbf9 (filename not found)
    Address = 0x5d3041 (filename not found)
    Address = 0xe8785ad2 (filename not found)
    Address = 0x404ff04 (filename not found)

    Any help would be appreciated.

    Thanks

    #2
    I suspect that your hardware may well not be supported, as it's not really orientated towards gaming, or game development.

    Comment


      #3
      It's wierd, everything else works fine. I haven't experienced any other crashing apart from this.

      And to make it wierder, sometimes double clicking on a material works fine, and brings up the material editor like normal.

      But closing that and double clicking on another material will crash the program. So far I can occasionally view one material without crashing, but never two. It will always crash the second time.

      Very frustrating...

      EDIT: Additionally, I can drag materials onto scene objects and most of the time it works, but sometimes it crashes.

      Comment


        #4
        It works fine at home on my ATI 4870, so I guess it has something to do with the Quadro?

        Any light Epic can shed on this?

        Comment

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