Hello guys, I hope you're still active using UDK after releasing UE4 for free.
As you can see, I have an error whenever the kismet executes the close gfx.
I also have an error on my bots which has the same problem as this one. So if I fixed this I think I'll be hitting two birds on one stone, if I could fix this.
I think the problem is whenever the script is finished, it is still working and needs to "destruct". The problem is I don't know if I am right, and if yes how can I destruct the function?
Here is my kismet screenshot.

PS: I know only a little in uScript. So please if there's a method you know in kismet I would really appreciate it.
As you can see, I have an error whenever the kismet executes the close gfx.
I also have an error on my bots which has the same problem as this one. So if I fixed this I think I'll be hitting two birds on one stone, if I could fix this.
I think the problem is whenever the script is finished, it is still working and needs to "destruct". The problem is I don't know if I am right, and if yes how can I destruct the function?
Here is my kismet screenshot.

PS: I know only a little in uScript. So please if there's a method you know in kismet I would really appreciate it.
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