I'm building an inventory system. My plan is that when the player opens the inventory, unrealscript will run the swf movie and send the data of current inventory items to the actionscript so that it can populate the inventory accordingly.
My question is: Is it better to send this data as one item (array), or doesn't it matter if I make many calls, one for each item?
Are there performance concerns I should be aware of?
Thanks in advance
My question is: Is it better to send this data as one item (array), or doesn't it matter if I make many calls, one for each item?
Are there performance concerns I should be aware of?
Thanks in advance

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