Before starting this thread i would like to say, dont mind my frustration venting if and any while explaining my problem.
It is my fault for not reading carefully about all the details, still though no mention of it was ever done clearly anyway.
if you want the problem without the blabla goto -> $$
A little Prologue:
I am the main programmer for our game and while constructing all the base functionality for main menu Graphics,Sounds,GamePlay options etc
it was the time to start building the save-load system i have done everything about folder scans,delete saves,dlls etc then i thought of a nice
addition.Putting a screenshot of the current game view along with save game options in the scrolling list
SO i created a custom itemrenderer for the picture to be depicted
I build my own way of taking screenshots as the console command of unreal is handicapped and useless since its asynchronous and works with SetTimer() only
$$ -> Then testing my setup on the flash side it worked alright the pictures were shown near the save files (in the ui scrolling list)
But to my extreme frustration i found out that while imported the main menu cant find the picture.The paths are right,but while seaching a bit i found that the source
property in the UILoader can only find internal images of udk packages when imported(and thats hypothetically), so a week and something of work goes through the window.
This kind of feature in a game should the norm and being capable of using external resources on runtime shouldnt be that hard or impossible, seriously the last
few days i have been really irritated with the many things unreal CANT do
.
Finally my question and plea to the world of unreal
:
Is there a way to load or import an image on runtime so that it can be used for the UI?
It is my fault for not reading carefully about all the details, still though no mention of it was ever done clearly anyway.
if you want the problem without the blabla goto -> $$
A little Prologue:
I am the main programmer for our game and while constructing all the base functionality for main menu Graphics,Sounds,GamePlay options etc
it was the time to start building the save-load system i have done everything about folder scans,delete saves,dlls etc then i thought of a nice
addition.Putting a screenshot of the current game view along with save game options in the scrolling list
SO i created a custom itemrenderer for the picture to be depicted
I build my own way of taking screenshots as the console command of unreal is handicapped and useless since its asynchronous and works with SetTimer() only

$$ -> Then testing my setup on the flash side it worked alright the pictures were shown near the save files (in the ui scrolling list)
But to my extreme frustration i found out that while imported the main menu cant find the picture.The paths are right,but while seaching a bit i found that the source
property in the UILoader can only find internal images of udk packages when imported(and thats hypothetically), so a week and something of work goes through the window.
This kind of feature in a game should the norm and being capable of using external resources on runtime shouldnt be that hard or impossible, seriously the last
few days i have been really irritated with the many things unreal CANT do

Finally my question and plea to the world of unreal

Is there a way to load or import an image on runtime so that it can be used for the UI?
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