What is the difference about where you do the eventlistener?
In Actionscript:
vs in Unrealscript:
Is any method preferable?
In Actionscript:
Code:
...addEventListener(MouseEvent.CLICK,as_fct); function as_fct(MouseEvent e):void { ExternalInterface.call(unreal_fct); }
Code:
...AddEventListener('CLIK_click',unreal_fct); function unreal_fct(EventData data) { ... }
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