Hey.
I'm fairly new to UDK. I've dabbled with it in the past, but never used it for anything substantial. I'm a VFX artist working in advertising right now, so have never had a need to use UDK for anything.
Anyway, I'm beginning a long term game project, and am in the process of investigating various engines' suitability for the project. At the moment, its a toss-up between UDK and Unity. I'm tending more towards UDK due to the Scaleform integration (amongst other things).
One of the essential things that we need to work in the engine is this: we need to be able to place interactive UIs on animated mesh geometry (think, someone holding a tablet or phone), which are controlled through Scaleform, and populated with values taken from an online database.
Would Scaleform support something like this, and in your best guess, how much extra work it would take to implement. The scripting isn't a problem, its more of a feasibility study at this stage.
Thanks.
I'm fairly new to UDK. I've dabbled with it in the past, but never used it for anything substantial. I'm a VFX artist working in advertising right now, so have never had a need to use UDK for anything.
Anyway, I'm beginning a long term game project, and am in the process of investigating various engines' suitability for the project. At the moment, its a toss-up between UDK and Unity. I'm tending more towards UDK due to the Scaleform integration (amongst other things).
One of the essential things that we need to work in the engine is this: we need to be able to place interactive UIs on animated mesh geometry (think, someone holding a tablet or phone), which are controlled through Scaleform, and populated with values taken from an online database.
Would Scaleform support something like this, and in your best guess, how much extra work it would take to implement. The scripting isn't a problem, its more of a feasibility study at this stage.
Thanks.
Comment