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Level Loaded Event: Loaded and Visible vs. Beginning of Level

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    Level Loaded Event: Loaded and Visible vs. Beginning of Level

    Hi,

    I created a simple .swf file and tried to load it at the beginning of my udk level. In Kismet I created a "Level Loaded" event and an "Open GFx Movie" action. When I connect the "Level Loaded: Loaded and Visible" node with the "Open GFx Movie: In" node, the menu opens as expected. But when I use the "Level Loaded: Beginning of Level" node nothing happens. In some tutorials the "Beginning of Level" node is used and I´ve read that the only difference between both is little delay.

    But I´m wondering why "Beginning of Level" is not working. Is there something what triggers this event?

    Thanks,
    Michael

    #2
    This might have to do with the order in which the Level, Player and HUD all get instantiated. "Beginning of Level" might happen before the PlayerController and HUD gets created.

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      #3
      I'm having the same issue. This is the top result on google for this issue, but there's no answer, so hopefully someone can shed some light on this.

      I have some levels that I want streamed through kismet, but also want loaded before the persistent level is visible. Is that what the "Beginning of Level" would do? When I hook up a Stream Levels node to it, they don't load. I've even hooked up a Log action, and it never logs anything, so I'm guessing the "Beginning of Level" either isn't working or my understanding of how it works is just wrong.

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        #4
        Beginning of Level is called in the time all splash screens are showed, so long before the game actually starts. You should use log when checking yur game, so you will see it.

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