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Creating Dynamic Crosshair

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  • replied
    It seems like you had this idea already, but I would use a single movieclip "Reticule" that has the different reticule types in different frames. Then just switch to the correct frame upon weapon switch.

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  • replied
    seems lñike the crosshair is canvas actually

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  • replied
    (Sorry Neongho for being ) off topic, but in UDKHud.fla, there is a movie clip for Crosshair, but It was not being used in UTGame. has anyone managed to get the crosshair in scaleform working?

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  • started a topic Creating Dynamic Crosshair

    Creating Dynamic Crosshair

    """ Purpose """

    Create a dynamic Crosshair that when you load the bow , or the javelin it moves , " a reticule " ....

    well i have in mind using frames , but , is there another way to accomplish this ?

    Thanks , just requesting concept.
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