I'm glad it helps you.
If you want to use the ASCII values instead, here they are (if someone could add them to the documentation ) :
Right Analog Stick Up : 112
Right Analog Stick Down : 113
Right Analog Stick Left : 114
Right Analog Stick Right : 115
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[Solved] Scaleform Xbox360 Gamepad Problem
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McTune repliedHey this is really cool! Thanks man Im gonna check this out and maybe use this.
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dima2259 started a topic [Solved] Scaleform Xbox360 Gamepad Problem[Solved] Scaleform Xbox360 Gamepad Problem
Hi everyone, I have problem with my Scaleform UI, i want to read the x and y values of the right stick of the Xbox 360 Gamepad but i can't have access to them, i've read the scaleform documentation but can't get it to work. There is a function called supportsAnalogEvents() which returns true if gamepad analog events are supported but it always returns false for me, you can find it here http://gameware.autodesk.com/documen...extensions.pdf.I also tried the AddCaptureKey method doesn't work either.
My as3 test code :
Code:import scaleform.gfx.Extensions; import scaleform.gfx.GamePad; import scaleform.gfx.GamePadAnalogEvent; Extensions.enabled = true; trace("Gamepad analog support : ",GamePad.supportsAnalogEvents()); stage.addEventListener(GamePadAnalogEvent.CHANGE,GamepadHandler); function GamepadHandler(e:GamePadAnalogEvent):void{ trace("x_value : ",e.xvalue,"y_value :",e.yvalue); }
I finally found a way to get the x and y values of the right stick in my ActionScript code. Since Scaleform GamePadAnalogEvents won't work, I get the right stick values from an Unrealscript function that I call in my Actionscript code. It's seems that we can't directly access those values from ActionScript so the only way i found is to get them from the playerInput class, and then put them into ActionScript variables.
Example :
Unrealscript
Code:class MyGfxClass extends GFxMoviePlayer; function getRStickValues(GFxObject MyMC) { local vector2D RStick; RStick.x = GetPC().PlayerInput.RawJoyLookRight; // X Value [-1;1] RStick.y = GetPC().PlayerInput.RawJoyLookUp; // Y Value [-1;1] MyMC.SetFloat("R_StickX",RStick.x); MyMC.SetFloat("R_StickY",RStick.y); }
Code:import flash.external.ExternalInterface; var R_StickX:Number; var R_StickY:Number; function setRStickValues():void{ ExternalInterface.call("getRStickValues",this); }
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