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  • replied
    the errors which I posted before occurred after game began immediately

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  • replied
    this is my edit

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  • replied
    Wait a minute. Didn't you say the pawn was able to fire with the vehicle until the player's dead? Did you change anything beside IsAlive node?

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  • replied
    there is an error : utpawn has no handler for utseqact_atstartfire
    and other error : utpawn has no handler for utseqact_atstopfire

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  • replied
    Look at this image. I can't post it here somehow : http://img842.imageshack.us/img842/2237/kismetloop.png

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  • replied
    please I need to finish my game and this point is the final in it
    Only I need that when player is died and return to game again vehicles fire
    thanks

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  • replied
    I need to know how to respawn vehicles after player spawned and fire

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  • replied
    A rough way to do it is by adding a delay on the IsAlive False output, then reconnect it to its own input.
    I'm so sorry but I don't understand this

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  • replied
    Since I'm not on laptop, it'll be your job to search the suitable Event

    A rough way to do it is by adding a delay on the IsAlive False output, then reconnect it to its own input.

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  • replied
    You have to connect the IsAlive node with one more node that tells if the pawn has respawned or not

    I'm so sorry But What is that to connect to IsAlive to do this statement??

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  • replied
    Well, the IsAlive node checks if the pawn is alive. Since the True output in the IsAlive node leads to a loop, it will fire just fine, until it reaches the False output when the pawn is dead. You didn't connect anything to the False output and thus, it ends the loop, causing the pawn to stop firing. Even if the pawn is living again, the loop doesn't exist anymore.

    You have to connect the IsAlive node with one more node that tells if the pawn has respawned or not

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  • replied
    Well, the IsAlive node checks if the pawn is alive. Since the True output in the IsAlive node leads to a loop, it will fire just fine, until it reaches the False output when the pawn is dead. You didn't connect anything to the False output and thus, it ends the loop, causing the pawn to stop firing. Even if the pawn is living again, the loop doesn't exist anymore.

    You have to connect the IsAlive node with one more node that tells if the pawn has respawned or not

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  • replied
    I don't understand you statements :
    And the reason why it stops firing when it died and respawn, it's because at the Condition node of IsAlive, the wire got cut off when it reached False.

    Side note : I almost got lost with your vocab... *sweatdrops*

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  • replied
    Then I must ask : Did you create the MyGameType.uc in Development/Src/MyGame/classes?

    And the reason why it stops firing when it died and respawn, it's because at the Condition node of IsAlive, the wire got cut off when it reached False.

    Side note : I almost got lost with your vocab... *sweatdrops*

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  • replied
    first, the pictures you find that after i closed UDK and edit then open UDK to see the results which is noting then I had this pictures to show you what I edited
    second, Game Type isn't found
    third, If I don't want to change game type ..... If the player start is died and spawn agian the vehicles that in the map not firing Why??? this is photo of my kismet (spawn vehicles and fire) see it and comment.

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