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Question about the inventory sample file (AS2)

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    Question about the inventory sample file (AS2)

    Hello all

    I've been testing the inventory sample (InventoryDemo.fla) that ships with UDK. Those iventory slots already have the "drag" functionality so you can move stuff around, but I was wondering if it's possible to disable that (and how), so users can't move things around but still click them to "use" them (more like a traditional non-equipment-based-rpg inventory). Is that possible? If so, how?

    Thanks
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