Announcement

Collapse
No announcement yet.

Need Help with ingame character portrait( Scaleform: Render to Texture )

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Need Help with ingame character portrait( Scaleform: Render to Texture )

    Hey guys, I followed his TUT: http://www.youtube.com/watch?v=408Kp...&feature=inbox

    It works: http://www.youtube.com/watch?v=i_2nL...3&feature=plcp

    For some strange reason the textures of the characters are washed up (Or doesnt load completely). Also I was wondering if I could use a rigger volume to show and hide the portrait.

    #2
    Ok I discovered that when I have the camera looking directly at the mesh in the editor before I hit "play in editor", It comes out file, so it migh be an LOD thing. When the perspective view is not looking directly at the mesh it goes back to washed up mode.

    This isnt the case with the default Iron guard guy. SO it must have something to do with my skeletal meshes. Ideas, anyone?

    Comment


      #3
      The answer is in the question
      Have you tried playing with skeletal meshes ForcedLodModel while rendering them to the screenCapture ?

      Comment


        #4
        Thanks...Will look into that. I think it has to do with ths skeletal mesh itself, not with the RTT. See:
        http://www.youtube.com/watch?v=mEK_M...ature=youtu.be

        I dont have this problem with the default Iron Guard dude.

        Comment

        Working...
        X