Upgrading to May UDK solved the bug
I'm trying to use a scene capture actor to display a projectile camera. I'm trying to swap the texture in this movie with a TextureRenderTarget2D. Here's my code:
TC1 is the TextureRenderTarget2D that is displaying the scene capture stuff. When I swap it with TC1, it crashes when it runs. When I swap it with TC2, it works perfectly (but it's just a static texture, not what I want obviously).
After reading http://8pointfont.blogspot.com/2012_01_29_archive.html, is using TextureRenderTarget2D with scaleform unsupported at this time?
So it appears that the UDN example: http://udn.epicgames.com/Three/GFxUs...erTargets.html , no longer works with the latest version of UDK?
I'm trying to use a scene capture actor to display a projectile camera. I'm trying to swap the texture in this movie with a TextureRenderTarget2D. Here's my code:
Code:
class Movie_Projectile extends GFXMoviePlayer; var TextureRenderTarget2D TC1; var Texture2D TC2; function MyFunction() { SetExternalTexture("Placeholder1",TC1); `log("SetExternalTexture Hit"); } defaultproperties { TC1=TextureRenderTarget2D'example.test3' TC2=Texture2D'example.testr' }
After reading http://8pointfont.blogspot.com/2012_01_29_archive.html, is using TextureRenderTarget2D with scaleform unsupported at this time?
So it appears that the UDN example: http://udn.epicgames.com/Three/GFxUs...erTargets.html , no longer works with the latest version of UDK?