Location of the swf:
UDKGame\Flash\MySFHud
When it prompted the location to save the package, I've hit Ok in the default 'Content' directory.
But its working and I guess it's a good start for SF Huds, few lines of code.
I need to do some animation when I pickup some item, like a key. As far as I know, I have to create another 'GFxMoviePlayer' Hud only for the animation. Am I correct?
Thanks in advance.
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AyslanMarques repliedStrangely working now..
The only I've done is reimporting the swf package and compiling the .uc files, cause now Im at work and before I was at college's computer.
Any thoughts? Is this something that often happens?
There goes the log:
Code:Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: Version: 7258 Init: Epic Internal: 0 Init: Compiled (32-bit): Sep 14 2010 14:54:36 Init: Changelist: 641002 Init: Command line: editor -log -DEFENGINEINI=..\..\UDKGame\Config\DefaultEngine.ini Init: Base directory: C:\UDK\UDK-2010-09\Binaries\Win32\ DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.ini [0000.11] Init: Computer: E-4053 [0000.11] Init: User: ayslanmarques [0000.11] Init: CPU Page size=4096, Processors=4 [0000.11] Init: High frequency timer resolution =3.020517 MHz [0000.11] Init: Memory total: Physical=3.9GB Pagefile=7.8GB Virtual=4.0GB [0000.11] Log: STEAMWORKS initialized 0 [0000.14] Init: WinSock: I am E-4053 (192.168.2.212:0) [0000.14] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [0000.14] Init: Object subsystem initialized [0000.18] Log: Shader platform (RHI): PC-D3D-SM3 [0000.39] Log: PhysX GPU Support: DISABLED [0000.39] Init: Initializing FaceFX... [0000.39] Init: FaceFX 1.7.3.1 initialized. [0001.77] Init: Finished loading startup packages in 1.29 seconds [0001.77] Log: 88409 objects as part of root set at end of initial load. [0001.77] Log: 0 out of 0 bytes used by permanent object pool. [0001.77] Log: Supported Consoles: [0001.77] Log: PC [0001.77] Log: Initializing Engine... [0001.81] Log: Encountered missing default brush - spawning new one [0001.81] Init: UEngine initialized [0001.82] Init: Transaction tracking system initialized [0001.82] Log: Can't find edit package 'OnlineSubsystemGameSpy' [0001.83] Log: Can't find edit package 'OnlineSubsystemLive' [0002.19] Init: XAudio2 using 'Alto-falantes (Conexant HD Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [0002.21] Warning: The Outer object (Package A_interface.RadioChirps) for 'A_Interface.RadioChirps.Radio_ChirpIn01' couldn't be loaded [while loading package A_ interface]: Invalid linker index [couldn't load Package A_interface.RadioChirps]? [0002.21] Warning: Failed to load 'SoundNodeWave A_interface.RadioChirps.Radio_ChirpIn01': Failed to find object 'SoundNodeWave A_interface.RadioChirps.Radio_Ch irpIn01' [0002.21] Warning: The Outer object (Package A_interface.RadioChirps) for 'A_Interface.RadioChirps.Radio_ChirpOut01' couldn't be loaded [while loading package A _interface]: Invalid linker index [couldn't load Package A_interface.RadioChirps]? [0002.21] Warning: Failed to load 'SoundNodeWave A_interface.RadioChirps.Radio_ChirpOut01': Failed to find object 'SoundNodeWave A_interface.RadioChirps.Radio_C hirpOut01' [0002.21] Init: XAudio2Device initialized. [0002.25] Init: Client initialized [0002.25] Init: Editor engine initialized [0002.30] Log: Initializing Engine Completed [0002.30] Log: >>>>>>>>>>>>>> Initial startup: 2.30s <<<<<<<<<<<<<<< [0002.33] Cmd: MODE MAPEXT=udk [0002.38] SourceControl: Source Control disabled in GAMEEditorUserSettings.ini. [SourceControl] has Disabled=False [0004.27] Log: TIMER ALL OF INIT : [3.861910] [0008.23] Cmd: MAP LOAD FILE="C:\Users\ayslanmarques\Desktop\SFHud.udk" [0008.29] Log: Encountered missing default brush - spawning new one [0008.54] Log: -- Checking Building LODs [0008.55] Log: Primary PhysX scene will be in software. [0008.55] Log: Creating Primary PhysX Scene. [0008.55] Log: APEX Warning: Debug Warning: Unable to find AgPerfMon.dll [0008.55] Log: Finished looking for orphan Actors (0.003 secs) [0008.58] Cmd: MAP CHECKDEP DONTCLEARMESSAGES [0059.23] Log: ==== Worlds needing PIE Save: [0059.23] Log: SFHud [0059.23] Log: ==== 1 total [0059.26] Log: Built Phys StaticMesh Cache: 1.661 ms [0059.26] Log: COOKEDPHYSICS: 0 TriMeshes (0.000000 KB), 0 Convex Hulls (0.000000 KB) - Total 0.000000 KB [0059.27] Log: COOKEDPHYSICS: BSP 0.65 KB [0059.31] Log: Save=55.842758 [0059.32] Log: Moving 'C:\UDK\UDK-2010-09\Binaries\Win32\..\..\UDKGame\Autosaves\Save.tmp' to 'C:\UDK\UDK-2010-09\Binaries\Win32\..\..\UDKGame\Autosaves\UEDPIES FHud.udk' [0059.34] Cmd: MAP LOAD PLAYWORLD=1 FILE="C:\UDK\UDK-2010-09\Binaries\Win32\..\..\UDKGame\Autosaves\UEDPIESFHud.udk" [0059.34] Log: Finished looking for orphan Actors (0.002 secs) [0059.34] Log: Spawned Clear paths rebuilt [0059.34] Log: Game class is 'FxHudGameInfo' [0059.35] Log: Primary PhysX scene will be in software. [0059.35] Log: Creating Primary PhysX Scene. [0059.36] Log: APEX Warning: Debug Warning: Unable to find AgPerfMon.dll [0059.36] Log: Bringing World UEDPIESFHud.TheWorld up for play (0) at 2012.05.15-10.41.44 [0059.37] Log: Bringing up level for play took: 0.015289 [0059.38] Warning: Failed to load 'SwfMovie ?INT?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?GFxUI.IME.MoviePath?' [0059.38] Warning: Failed to load 'SwfMovie ?INT?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?GFxUI.IME.MoviePath?' [0059.39] Warning: Failed to load 'SwfMovie ?INT?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?GFxUI.IME.MoviePath?' [0059.39] Log: GFx attempted to load missing object [?INT?GFxUI.IME.MoviePath?] [0059.39] ScriptWarning: Accessed None 'OnlineSub' UTPlayerController UEDPIESFHud.TheWorld:PersistentLevel.UTPlayerController_0 Function UTGame.UTPlayerController:ClientSetOnlineStatus:0033 [0059.39] ScriptWarning: Accessed None 'OnlineSub' UTPlayerController UEDPIESFHud.TheWorld:PersistentLevel.UTPlayerController_0 Function UTGame.UTPlayerController:ClientSetOnlineStatus:02D1 [0059.39] ScriptWarning: Accessed None UTPlayerController UEDPIESFHud.TheWorld:PersistentLevel.UTPlayerController_0 Function UTGame.UTPlayerController:ClientSetOnlineStatus:02E5 [0059.42] Log: PIE: play in editor start time for UEDPIESFHud 0.278 [0059.44] Cmd: SETSOUNDMODE Default [0059.44] ScriptLog: START MATCH [0066.09] Cmd: onrelease ShowMenu [0067.22] Log: ==== Worlds needing PIE Save: [0067.22] Log: ==== 0 total [0067.23] Cmd: MAP LOAD PLAYWORLD=1 FILE="C:\UDK\UDK-2010-09\Binaries\Win32\..\..\UDKGame\Autosaves\UEDPIESFHud.udk" [0067.23] Log: Finished looking for orphan Actors (0.002 secs) [0067.23] Log: Game class is 'FxHudGameInfo' [0067.24] Log: Primary PhysX scene will be in software. [0067.24] Log: Creating Primary PhysX Scene. [0067.24] Log: APEX Warning: Debug Warning: Unable to find AgPerfMon.dll [0067.24] Log: Bringing World UEDPIESFHud.TheWorld up for play (0) at 2012.05.15-10.41.52 [0067.25] Log: Bringing up level for play took: 0.012816 [0067.26] Warning: Failed to load 'SwfMovie ?INT?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?GFxUI.IME.MoviePath?' [0067.26] Warning: Failed to load 'SwfMovie ?INT?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?GFxUI.IME.MoviePath?' [0067.26] Warning: Failed to load 'SwfMovie ?INT?GFxUI.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?GFxUI.IME.MoviePath?' [0067.26] Log: GFx attempted to load missing object [?INT?GFxUI.IME.MoviePath?] [0067.26] ScriptWarning: Accessed None 'OnlineSub' UTPlayerController UEDPIESFHud.TheWorld:PersistentLevel.UTPlayerController_1 Function UTGame.UTPlayerController:ClientSetOnlineStatus:0033 [0067.26] ScriptWarning: Accessed None 'OnlineSub' UTPlayerController UEDPIESFHud.TheWorld:PersistentLevel.UTPlayerController_1 Function UTGame.UTPlayerController:ClientSetOnlineStatus:02D1 [0067.27] ScriptWarning: Accessed None UTPlayerController UEDPIESFHud.TheWorld:PersistentLevel.UTPlayerController_1 Function UTGame.UTPlayerController:ClientSetOnlineStatus:02E5 [0067.30] Log: PIE: play in editor start time for UEDPIESFHud 0.157 [0067.37] Cmd: SETSOUNDMODE Default [0067.37] ScriptLog: START MATCH [0069.60] Cmd: onrelease ShowMenu
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lentinant repliedPost log here, i have one guess
UPD. It seems, my guess, even if it is correct, hasn't any connection to this
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AyslanMarques started a topic Help with ScaleFormHelp with ScaleForm
Hi all, new here in the forums. Im doing some research on Scaleform, trying to do a simple HUD for our game in college.
I have a simple swf with only three yellow squares in the top left corner, like item holders. I've found a tutorial to create a simple HudWrapper to use SF, but I couldnt make it work. Although I can open the swf normally via kismet node 'Open Gfx Movie'.
Im using UDK-2010-09 and the SF that came with it.
FxHudGameInfo.uc
Code:class FxHudGameInfo extends UTGame; DefaultProperties { bUseClassicHUD = true; bGivePhysicsGun = false; HUDType = class'HudWrapper'; }
Code:class HudWrapper extends UTHUDBase; var FxHUD HUDMovie; simulated function PostBeginPlay() { super.PostBeginPlay(); HUDMovie = new class'FxHud'; HUDMovie.SetTimingMode(TM_Real); HUDMovie.Init(); } event PostRender() { super.PostRender(); if (HUDMovie != none) { HUDMovie.TickHUD(); } DrawHUD(); }
Code:class FxHUD extends GFxMoviePlayer; function TickHUD() { } function Init( optional LocalPlayer LocPlay) { super.Init(LocPlay); Start(); Advance(0.f); } DefaultProperties { MovieInfo = SwfMovie'MySFHud.SFHud' bDisplayWithHudOff = false; bIgnoreMouseInput = false; bAutoPlay = true; }
Am I missing something or maybe everything? lol Any help will be appreciated.Tags: None
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