@Matt Doyle: Yes Mr. Doyle, works perfectly!!!! I'm happy in get my bloodmarks back! Thanks by your feedback and please transmit my thanks to GFx Team!
creasso
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BUG? ON GFx 4.0 SetExternalTexture = BREAK!
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Matt Doyle replied -
creasso replied@Matt Doyle: Really Mr. Doyle?! I'm so happy in hear it. I'll test it and post the results here.
Thanks by the feedback.
creasso
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Matt Doyle repliedThis is a bug. It may have been fixed in the latest UDK (May), but I haven't had a chance to test yet.
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creasso started a topic BUG? ON GFx 4.0 SetExternalTexture = BREAK!BUG? ON GFx 4.0 SetExternalTexture = BREAK!
Hi!
Just to report a bug on GFx4.0, the SetExternalTexture( ) method locks the engine when trying swap a texture for a RenderTarget (RTs or ScriptedTextures). The same don't happens until JUL/11 release, but until March/2012 it persists.
It works with packaged texture2Ds, I'm using FlashCS3.
Any tip? Was this functionality removed?
Thanks
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