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BUG? ON GFx 4.0 SetExternalTexture = BREAK!

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    BUG? ON GFx 4.0 SetExternalTexture = BREAK!

    Hi!

    Just to report a bug on GFx4.0, the SetExternalTexture( ) method locks the engine when trying swap a texture for a RenderTarget (RTs or ScriptedTextures). The same don't happens until JUL/11 release, but until March/2012 it persists.

    It works with packaged texture2Ds, I'm using FlashCS3.

    Any tip? Was this functionality removed?

    Thanks

    creasso

    #2
    This is a bug. It may have been fixed in the latest UDK (May), but I haven't had a chance to test yet.

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      #3
      @Matt Doyle: Really Mr. Doyle?! I'm so happy in hear it. I'll test it and post the results here.

      Thanks by the feedback.

      creasso

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        #4
        FYI - it does work in May now. http://www.youtube.com/watch?v=408KpiU0IUA

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          #5
          @Matt Doyle: Yes Mr. Doyle, works perfectly!!!! I'm happy in get my bloodmarks back! Thanks by your feedback and please transmit my thanks to GFx Team!

          creasso

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