Hi!
Just to report a bug on GFx4.0, the SetExternalTexture( ) method locks the engine when trying swap a texture for a RenderTarget (RTs or ScriptedTextures). The same don't happens until JUL/11 release, but until March/2012 it persists.
It works with packaged texture2Ds, I'm using FlashCS3.
Any tip? Was this functionality removed?
Thanks
creasso
Just to report a bug on GFx4.0, the SetExternalTexture( ) method locks the engine when trying swap a texture for a RenderTarget (RTs or ScriptedTextures). The same don't happens until JUL/11 release, but until March/2012 it persists.
It works with packaged texture2Ds, I'm using FlashCS3.
Any tip? Was this functionality removed?
Thanks
creasso
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