Hey everyone!
I'm working on an updating friends list component that displays the player's steam friends with each friends steam avatar portrait. I've run into an issue passing the texture read in from ReadOnlineAvatar to scaleform or even test HUD elements with DrawTile.
I want to be able to display multiple portraits at once, although each time I read one from Steamworks, it overwrites the previous texture results.
How can I store or copy the texture, so I can save the older results while still reading in new results?
Here is an image of the friends list displaying the duplicate avatars:
I'm working on an updating friends list component that displays the player's steam friends with each friends steam avatar portrait. I've run into an issue passing the texture read in from ReadOnlineAvatar to scaleform or even test HUD elements with DrawTile.
I want to be able to display multiple portraits at once, although each time I read one from Steamworks, it overwrites the previous texture results.
How can I store or copy the texture, so I can save the older results while still reading in new results?
Here is an image of the friends list displaying the duplicate avatars:

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