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Problem with Default Gametype when the menu starts

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    Problem with Default Gametype when the menu starts

    Hey guys - I've been asking over on the programming side with no results for a bit, but since this is a menu problem, I guess I should have been over here as well.

    Basically at the moment, when I start up UDKGame (or my packaged game too), when I hit the 'instant action' button, I want only my game to be available. As it is, it starts with Deathmatch, and you have to go to 'Game Mode' to change it.

    I've got my .ini's set up to use my game as the default, but I don't know that that's the problem - My guess is it's hard coded in to the menu system somewhere?

    I did find the default properties of GFxUDKFrontEnd_LaunchGame

    which had a bunch of DefaultGame Properties.

    I changed it to mine

    DefaultProperties
    { /*
    DefaultMapName="DM-Deck"
    DefaultGameMode="UTGame.UTDeathmatch"
    DefaultGameModeSettings="UTgameSettingsDM"
    DefaultMapImage="UI_FrontEnd_Art.MapPics.___map-pic-dm-deck"
    DefaultGameModePrefixes="DM"
    */

    DefaultMapName="FD-Largefort"
    DefaultGameMode="FadeGame.FadeGame"
    DefaultGameModeSettings="UTgameSettingsCTF"
    DefaultMapImage="UI_FADE_Art.Maps.Absolute"
    DefaultGameModePrefixes="FD"
    }
    but no luck. This looks like more the right track though. Any ideas what I should look for?

    I have like no experience with this Scaleform stuff, I've just been trying to modify everything through the .uc/.ini files, so... maybe not the best way, but... any help would be wonderful! Thanks!

    #2
    So after running that a few times, I realized the error I was getting (Something about redundant data) was because it was still using my commented out lines... not sure why, but I deleted those, and that worked perfectly.

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      #3
      ...

      Okay, would anyone have any ideas why my map images aren't showing up when I package the game (They're actually fine and there if I just go through UDKGame itself.)? Seems like that'd be a problem with packaging or something, but I've done it twice now, with no success. It was working before, too.

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