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On captured key release help

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    On captured key release help

    Hello.
    I'm currently in need of help figuring out on how my to get my GFx movie to know when
    my captured keys have been released and then output a fscommand.

    This is my GFx setup at the moment but I don't know exactly how to
    create the function needed for the release state of the same keys.

    var keyboardInput:Object = new Object();
    Key.addListener(keyboardInput);

    keyboardInput.onKeyDown = function(){
    var keyPressed:Number = Key.getCode();
    if (keyPressed == 87) {
    fscommand("moveup")
    }
    else if (keyPressed == 83) {
    fscommand("movedown")
    }
    }
    Any help would be greatly appriciated. Thanks!

    #2
    Never mind I solved it myself. Embarrassingly easy.
    Just change onKeyDown to onKeyUp lol

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