Greetings! Recently i've been implementing slaceform menus, particularly the CLIK main menu tutorial. Tutorial worked just fine for me, so i decided to expand the main menu and add a "Quit" button. I've done some lame coding, compiled the code and started testing. When i start the game, menu appears, blah-blah-blah, quit button works fine, let's start the desired level...Loading screen appears and then application crashes.
Logs looked like this:
The log information above is not complete. I have intentionally omitted the beggining, cause problem is related to the loading process of man named "Temple"
The code for my GFx looks like that:
I tried to comment the OnQuitButtonPress function and quitBtn case. That worked, game stoped crashing, but i'm missing the exit-button functionality. What's wrong with my code?
Logs looked like this:
Code:
[0007.95] Log: LoadMap: Temple?Name=Player?Team=255 [0007.95] Log: --- LOADING MOVIE START --- [0008.40] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0008.41] Log: [0008.41] DevMemory: Memory allocations reported by the OS: 261.07 MB (with 0.00 MB waste) [0008.41] DevMemory: Virtual memory tracked in the allocators: 115.44 MB (with 103.73 MB used, 3.56 MB slack and 8.15 MB waste) [0009.42] Log: Game class is 'TestProjGame' [0009.52] Log: Primary PhysX scene will be in software. [0009.52] Log: Creating Primary PhysX Scene. [0009.64] Log: *** WARNING - PATHS MAY NOT BE VALID *** [0009.64] Log: Bringing World Temple.TheWorld up for play (0) at 2012.03.28-11.24.34 [0009.77] Log: Bringing up level for play took: 0.352382 [0009.78] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0009.78] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0009.79] Log: UserPawn_0 PLAYSOUND with no sound cue called from PlayTeleportEffect [0009.79] Log: Script call stack: Function UTGame.UTGame:PostLogin Function Engine.GameInfo:PostLogin Function Engine.GameInfo:PendingMatch.StartMatch Function UTGame.UTGame:StartMatch Function Engine.GameInfo:StartMatch Function Engine.GameInfo:StartHumans Function UTGame.UTGame:RestartPlayer Function Engine.GameInfo:RestartPlayer Function UTGame.UTPawn:PlayTeleportEffect [0009.79] Error: Can't start an online game that hasn't been created [0009.79] ScriptLog: START MATCH [0009.79] ScriptWarning: Accessed None 'PlayerOwner' GameHUD Temple.TheWorld:PersistentLevel.GameHUD_0 Function TestProj.GameHUD:PostBeginPlay:0013 [0009.79] ScriptWarning: Accessed None 'PlayerOwner' GameHUD Temple.TheWorld:PersistentLevel.GameHUD_0 Function TestProj.GameHUD:PostBeginPlay:003F [0009.79] ScriptLog: False [0009.79] ScriptLog: SmallFont [0009.79] ScriptWarning: Accessed None 'PlayerOwner' Dialog Transient.Dialog_0 Function TestProj.Dialog:AssignVar:0029 [0009.79] ScriptWarning: Accessed None 'PlayerOwner' Dialog Transient.Dialog_0 Function TestProj.Dialog:AssignVar:0029 [0009.84] Log: ########### Finished loading level: 1.891707 seconds [0009.93] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0009.96] Exit: Preparing to exit. [0012.55] Critical: appError called: Rendering thread exception: Fatal error! Address = 0x25590ce (filename not found) [in C:\UDK\Flash Menu Testing\Binaries\Win32\UDK.exe] [0012.55] Critical: Windows GetLastError: ?5@0F8O CA?5H=> 7025@H5=0. (0) [0012.57] Log: === Critical error: === Rendering thread exception: Fatal error! Address = 0x25590ce (filename not found) [in C:\UDK\Flash Menu Testing\Binaries\Win32\UDK.exe] System.Runtime.InteropServices.SEHException error in UDK: =5H=89 :><?>=5=B A>740; 8A:;NG5=85. 2 GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 ) 2 ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)
The code for my GFx looks like that:
Code:
class SFMenuTutorial extends GFxMoviePlayer; var GFxClikWidget StartButton; var GFxClikWidget QuitButton; var GFxObject MainMenuTitle; function bool Start (optional bool StartPaused = false) { super.Start(); Advance(0); MainMenuTitle = GetVariableObject("_root.textField"); MainMenuTitle.SetText("Flashback"); return true; } event bool WidgetInitialized(name WidgetName, name WidgetPath, GFxObject Widget) { switch(WidgetName) { case ('startBtn'): StartButton = GFxClikWidget(Widget); StartButton.addEventListener('CLIK_press', OnStartButtonPress); case ('quitBtn'): QuitButton = GFxClikWidget(Widget); QuitButton.addEventListener('CLIK_press', OnQuitButtonPress); break; default: break; } return true; } function OnStartButtonPress (GFxClikWidget.EventData ev) { ConsoleCommand("open Temple"); } function OnQuitButtonPress (GFxClikWidget.EventData ev) { ConsoleCommand("quit"); } defaultproperties { WidgetBindings.Add((WidgetName="startBtn", WidgetClass=class'GFxClikWidget')) //WidgetBindings.Add((WidgetName="quitBtn", WidgetClass=class'GFxClikWidget')) }
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