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[Solved] RenderTarget to file, such as png, bmp, jpg

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    For anyone who's interested, there is a Kismet action called Feature Test. It seems to have the functionality I was looking for.

    Leave a comment:


  • [Solved] RenderTarget to file, such as png, bmp, jpg

    Does anyone know how to use unrealscript to save a RenderTarget to disk, such as a .png or jpg? Doesn't have to be these formats, just any format.

    There are exec functions to do moviedumps so it has to be possible without having to write everything from scratch. Is there a known pipeline for it?

    The intent is to load these dynamically created images in scaleform. But, this needs to save to a library so the game can be stopped, resumed and have all the images still there.
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