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scaleform vs canvas for HUD text?

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    scaleform vs canvas for HUD text?

    I'm trying to create a console-type window as part of the HUD where text enters at the bottom and the lines scroll up as new lines are added. Each line will fade after a set period of time (approx 5 seconds) - so if a lot of text comes in the whole screen will fill up then fade, whereas if there is just a slow trickle of text it will mostly just fade on the bottom line.

    Regarding performance, would this be more efficient to code directly in unrealscript using DrawText() or similar, or would it be better to try and implement it in scaleform? Any other benefits to scaleform for this?

    Thanks in advance
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