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Live Preview of Character/Weapons and Level Specific Load Screen

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    Live Preview of Character/Weapons and Level Specific Load Screen

    Live Preview:
    I tried using a SceneCaptureActor and TextureRenderTarget2D to change an image inside a movieclip in the SWF but all this does is crash the UDK.
    Does anyone have a working example of this that runs on the November 2011 version or later?

    Level Specific Load Screen
    I added my own .bik movie and changed the config file but all this does is choose randomly between the available map movies.
    1. Is there a way to specify which movie needs to be used as a loadscreen for a particular map?
    2. As a workaround, I tried making my own transition map and replaced EnvyEntry with some kinda Flash HUD which can recognize which map is being loaded and show an image and a loading anim. I can confirm it shows my content during the load by testing it with my own maps.
    Is there a way to make the loading screen wait till my flash file is done and then i can remove the load screen, currently it just vanishes as soon as the level is loaded?
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