I'm currently working on a multiplayer menu for a game i'm working on at the moment, I'm not using the default one i've made my own one in flash, How would I go about hosting a game from a level that I have started on my computer to use as a server. So when when Someone presses a button the menu it would trigger a fscommand that would open my IP, So rather than having a server browser i just have a list of servers created by me that do not change and that they can easily join rather than being able to host them themselves. Basically all I need to know is how to host a match from my pc... so they can just join by typing in my IP...
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Basically I'm trying to get multiplayer working on a fps game, We have confirmed that LAN works completely fine. I've got my friend using this console command "open dm-prisonandcity10?listen" then I try to connect to him by typing "open XX.XXX.XX.XX" The IP address is hidden for privacy reason, but in theory it should work due to being able to connect via lan using "open 127.0.0.1" any idea about what I'm missing out etc...?
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"open 127.0.0.1" is connecting directly to the local system. Not connecting through LAN.
A LAN IP usually looks like 192.168.XXX.XXX. To test LAN, you should use 2 PCs in the same network and connect to the other using the LAN IP.
So far most issues I've seen with people connecting over internet to each-others game servers (not necessarily UDK but servers in general) is their router firewall. To be more precise, the absence of port forwarding in the router to the computer hosting the server.
If LAN works, make sure your firewall and port forwarding are setup correctly.
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