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Is it possible to render the Player Mesh above a GfxMoviePlayer-Layer?

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    Is it possible to render the Player Mesh above a GfxMoviePlayer-Layer?

    Hi Com.!

    Is it possible to render the Player's Mesh above a GfxMoviePlayer-Layer?

    By default, the HUD is drawn on top of every geometry. What I try to accomplish is to have some indicators on (an extra) HUD-layer, which are positioned via canvas.deproject. That works good so for, but it looks rather strange when those indicators overlapping the player's mesh.

    I already tried to mess with the DepthPriorityGroup in my pawn class, but that's only causing some translucent weirdness to the Player-Mesh.

    thanks for your help/advices.

    blut.

    #2
    Noone any Idea?

    I want to attach scaleform-movies to actors in 3d space. I have solved this by using a HUD-like solution which uses canvas.deproject. But how can those be occluded by the PlayerMesh or Levelgeometry?

    Could need a tip! If it's impossible the way I did, is there a way it could be done in a different way?

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